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H3 & H4? I wouldn't expect much.
No, Halo 1 and 2. I.e. the older games using humans linear time I should disclose I know nothing of the Anniversary editions!
H3 & H4? I wouldn't expect much.
Nope, just 360. I think it sold 1.5M copies early on too.Was the 2011 Anniversary port for PC or have I missed an entire re-lease for Xbox 360?
I'd better wait until they show more then. But I'll keep an open mind. If you ever played the original version that they shipped for Windows and Mac.. wow.. that's ancient. And that's the only version of CE that I every played. And I played it a lot!
Anyone know if the all the MP maps from Halo PC will be included too? Gearbox designed some absolutely awesome MP maps that I'd love to play again (Death Island, Danger Canyon, and Ice Fields come to mind).
The Mac port had the same limitation, crazily faithful to the original It ran pretty well though, I first played Halo on a 12" PowerBook G4 with GeForce 9400M.Haha yeah... I quite enjoyed the EAX sound (for CE) at the time. Just too bad they didn't have proper widescreen support.
CEA wasn't that great. It was a bizarre art direction while the MC and Keyes models manage to look worse than anything H3 ever did. On the other hand, it's very colourful and does have a fair bit of dynamic lighting & shadowing going on. Some of the levels look very good considering.
At least H3 has some nice lighting, and it'll hopefully be pretty clean @ 1080p60 (shader aliasing aside). They need to use a more modern post-AA though.
I am more interested to see how Halo 4 looks at 1080p/60fps.
Really dark and extremely blinding bloom and god rays at 60 times a second.
Well, lovable, endearing Bonnie Ross has said that the changes are very noticeable for Halo 3 and 4 too.H3 & H4? I wouldn't expect much.
H4 looked like ass in my opinion. I imagine H4 @ 1080p will look like high resolution ass.
Well, lovable, endearing Bonnie Ross has said that the changes are very noticeable for Halo 3 and 4 too.
Pre-order on Microsoft Store get a $10 Xbox gift card.
http://www.microsoftstore.com/store...f-Collection-for-Xbox-One/productID.304688100
Tommy McClain
Yes, it has to be. Several fellow forumers mentioned the aliasing of Halo 3 as a problem. It wasn't just that, but the pixel crawling in long distances was very severe.640p30 to 1080p60 should be pretty noticeable.
I could see them changing some shaders here and there during the porting process.
Would be neat if they added better motion blur, but they should really take care of the edge aliasing and texture filtering... and that reminds me, the shadow draw distance. -_- Guess we'll just have to wait and see how it turns out since they're still working within the confines of the old engine and also don't want anything to break (much).