MS recently had a Halo tournament...did you watch it? It was about a month or two ago.
I would love to live that, the only similar thing I lived was going every single day after work to a cyber cafe where I spent like 5€ a day, quickly checking the forums, internet, email..., and playing in LAN parties with the cyber cafe regulars.Heh, there was nothing like Halo CE LAN parties back in 2001/2002. Every Friday, about 15 coworkers+friends would converge on my house after work with TVs, Xboxes, network switches, Ethernet cables, pizza, beer, etc. We would battle until early in the morning. Then crash out for a few hours, get up, eat, and go at it again. While great, there is no way Xbox Live can duplicate the fun, intensity, camaraderie, and general awesomeness of playing a game in person with your friends.
LOL, I still remember the bitching: "Somebody go Blue team!" "Quit f-ing screen watching!" and also the sound of 16 pistols cocking at the start of a match just like it was yesterday. Halo CE was something truly special.
crucially, all four games run at 60 frames per second. But 343 still isn't sure if it'll get all four games to output at 1080p resolution. It's looking good for Halo 1, 3 and 4, but Halo 2 is the sticking point, which I find slightly bizarre.
"We're heading for 1080p," Ries says. "That's what we want to do, but I can't commit to that right now.
"Some of the levels in Halo 4 are already running at 1080p. I'm confident some of the games will get there. I'm not confident in all of them."
"The only open question right now is Halo 2 Anniversary mode," O'Connor adds, "because we have the two frame buffers, and we're doing Xbox One level of graphics. The idea is we try and get it to 1080p but we may have to sacrifice the resolution on that to have that mode. Our target is to get to 1080p."
I mean down to the code/implementation. They might need to rebuild it from scratch.
Didn't know this but apparently Frankie/Stinkles said H2A campaign may not necessarily be 1080? And he blamed the 2nd graphics engine buffer? But all MP will be 1080/60. And he said the goal is 1080 on campaign.
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It sounds like the twin graphic engine idea has been given high importance for Halo 2 whereas Halo 3 and 4 goal seems more performance orientated.
"The only open question right now is Halo 2 Anniversary mode," O'Connor adds, "because we have the two frame buffers, and we're doing Xbox One level of graphics. The idea is we try and get it to 1080p but we may have to sacrifice the resolution on that to have that mode. Our target is to get to 1080p."
The 360 water was pretty specific to it, using memexport and the tesselator HW, for XBoxOne the effect (and better presumable) will need moving to computer shaders and possibly domain/hull shaders.
Deano
I'm not totally up on how the MP works at all. From what I've seen is it possibly really original Xbox level graphics for all those (not 360 level)? Then, I believe there are 6 MP levels that are given the Anniversary treatment (H2 ones I suppose), so, fully brought into the modern era.
Oh and I guess Alstrong/Htupolev already counted H2A to be currently 1440X810/810P
How can anyone make technical sense out of BS marketing "buzz words" like Xbox One level graphics? What the hell does something like that even mean?
How can anyone make technical sense out of BS marketing "buzz words" like Xbox One level graphics? What the hell does something like that even mean?
About as much sense as CEA being 360-level.
For multiplayer you're getting the vanilla renderer from CE, 2, 3, 4, and the 6 remade H2 maps (running in a different engine than H2A) at 1080p60.
Hmm, what does that mean? Did all those games use the same renderer on 360 (obviously not)? Or they will on Xbox One?
That all sounds very confusing. Are we really getting a mish-mash of old and new renderers for H2A, depending in which map we're playing? Something tells me this is going to be a mess, visually.