Incidentally, the propaganda towers are wonderful. It feels wrong destroying them.
They are truly wonderful.
Incidentally, the propaganda towers are wonderful. It feels wrong destroying them.
Incidentally, the propaganda towers are wonderful. It feels wrong destroying them.
The grunts in general are great. One of the best parts of Halo and I'm glad 343i realized that. There was a time when 343i made some noise about wanting to make the grunts more "serious", but it's a necessary and IMO brilliant facet of Halo that gives a light hearted contrast to other more serious aspects of the franchise. It's a backdrop that allows the serious moments to feel more serious and impactful.
Hell, I would play a Halo offshoot that had you playing as a grunt.
Looks like pc games are now adding aim assist for mouse and keyboard to keep it competitive with controller players. So much for skill based gaming on pc. Thanks, crossplay.
Ugh, that's really unfortunate. That looks like almost as much aim assist as you have in Destiny 2 on PC with KBM (incredibly annoying and you can't turn it off).
I do wonder if it's as bad as Destiny 2 KBM aim assist though. In Destiny 2 if a certain amount of an enemy's body is behind cover, then it becomes impossible to hit them even if you are aiming at say their arm or leg, the aim assist will pull the shot into the cover trying to hit other parts of the body that the aim assist algorithm think are more important than the ones that I'm aiming at.
Considering that I didn't really notice it while playing (I was still able to hit what I was aiming at even when most of the enemy was behind cover), I'll guess that at least the aim assist in Halo: Infinite isn't nearly as bad as what is in Destiny 2. Or it's a new addition that wasn't in the game when I was still playing it.
Still pretty disappointing to see that.
Regards,
SB
Ugh, that's really unfortunate. That looks like almost as much aim assist as you have in Destiny 2 on PC with KBM (incredibly annoying and you can't turn it off).
I do wonder if it's as bad as Destiny 2 KBM aim assist though. In Destiny 2 if a certain amount of an enemy's body is behind cover, then it becomes impossible to hit them even if you are aiming at say their arm or leg, the aim assist will pull the shot into the cover trying to hit other parts of the body that the aim assist algorithm think are more important than the ones that I'm aiming at.
Considering that I didn't really notice it while playing (I was still able to hit what I was aiming at even when most of the enemy was behind cover), I'll guess that at least the aim assist in Halo: Infinite isn't nearly as bad as what is in Destiny 2. Or it's a new addition that wasn't in the game when I was still playing it.
Still pretty disappointing to see that.
Regards,
SB
The campaign is great fun, definitely one of my favourite games this year. I've been playing on the XSX and the game looks beautiful on my TV, the HDR implementation is very good.
It also feels amazing to play, idk how to describe it but the gameplay feel is just perfect for me, responsive and fun :smile:
Halo 3 IMO was quite graphically unimpressive where Halo 4 was on of the best gfx of 360 gen, so I sincerely hope 343 comes through with similar improvement in the next Halo, in 6 yrs probably. While I think the game looks nice and good it's past gen roots are undeniable
Like most open-world games there are side missions & main story missions. If you keep doing the main story missions then you'll never do the side missions.
Tommy McClain