Halo Infinite [Fall 2021] [XO, XBSX|S, PC, XGP]

Discussion in 'Console Gaming' started by iroboto, Jun 11, 2018.

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  1. turkey

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    It will be huge, but not as huge as when they split(screen) the atom :)
     
  2. iroboto

    iroboto Daft Funk
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    Campaign only feature
     
  3. mr magoo

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    After trying bf2042 and new cod being just refurbished cod, same boring ww2 game, suddenly halo infinite is in a good spot to be best FPS released this year. Which is kinda crazy keeping in mind what a roller coaster ride it was. Both sp and mp will be definitely something else something that we haven’t seen in long time and will definitely feel fresh and exciting compared to what competitors have to offer.
     
  4. iroboto

    iroboto Daft Funk
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    Yup, I'm fairly surprised myself. I was a pretty vocal critic of Halo. But they pulled it off without having to become a battle royale, and without having to become Call of Duty. They managed something uniquely Halo and moving it forward to modern fps times.
     
  5. mr magoo

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    #1085 mr magoo, Oct 21, 2021
    Last edited: Oct 21, 2021
  6. Jay

    Jay
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    Let's see just what configuration options are brought back to consoles.
     
  7. iroboto

    iroboto Daft Funk
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    That video reminded me to toss my 1080p gsync montior and go for ultra wide screen. If console players complain at M/KB, I gotta say, they don't know how big of an advantage this is: https://www.amazon.com/Acer-Predator-UltraWide-Widescreen-X34/dp/B016GNX4SE

    ngl, also want that 6900XT haha.
     
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  8. orangpelupa

    orangpelupa Elite Bug Hunter
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    Isn't using 16:9 with the same horizontal fov as ultra wide screen allows you to get better vertical view?

    Halo infinite have quite good verticality
     
  9. iroboto

    iroboto Daft Funk
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    If have similar FOV settings, then the UW will always see more. Eventually above 100+ FOV fishbowl effect becomes stronger. So you're seeing a lot more with UW with FOV 100, then you are with 16:9 at 100.
    But I would say, that if you are running say 32:9, and you set your FOV to say 75 and you play against a player with 1080p at FOV 100. You still have a major advantage even if you see exactly the same thing. The difference will be how freaking large the opponent will be. It's very difficult to do pixel aiming. So you're still getting that advantage here as with the same FOV, you're getting a much larger person to shoot at.

    The video below is the same FOV, just different aspect ratios. If the FOV changes to adjust what you can see things get smaller.

    I feel like games that are FPS open world, like Apex, Warzone, etc. Where shots can come at you from any where, having a super wide screen monitor letting you see things bigger and wider, is a major advantage. 32:9 lol, super busted vs 16:9. Night and day advantage.



    Let's cheeeattt

    [​IMG]
     
    #1089 iroboto, Oct 21, 2021
    Last edited: Oct 21, 2021
  10. iroboto

    iroboto Daft Funk
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    Ray Tracing coming to Halo post-launch.

    Sounds like a second play-through at harder difficulties, or maybe I skip campaign and just play MP until RT is ready. Not sure yet and hoping they showcase the differences before the game launches.

    https://news.xbox.com/en-us/2021/10/21/halo-infinite-the-great-journey-on-pc/
    We will likely see more on Halo Infinite Nov 15 at the anniversary.
     
    #1090 iroboto, Oct 21, 2021
    Last edited: Oct 21, 2021
  11. SmooTh

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    Microsoft Germany
     
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  12. Silent_Buddha

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    Depends on the game. Some games use vertical rather than horizontal FOV. In those cases, you'll see more of the playing field with a non-ultra widescreen display.

    And if you have a 4k 16:9 display that is 36" or larger, you can run the game in 21:9 with black bars top and bottom and it'll give you the exact same or larger screen area with a 36" and greater 16:9 display. Of course, you do miss out on the curved display which is nice if you sit really close to the display.

    Regards,
    SB
     
  13. iroboto

    iroboto Daft Funk
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    True, not all games scale to UW correctly, but in this case for Halo it does.

    I'm a bit surprised they don't allow 32:9 on console. 1/9 less pixels than 4K.
     
    #1093 iroboto, Oct 21, 2021
    Last edited: Oct 21, 2021
  14. PSman1700

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    Great to see RT coming to Halo. Could improve the graphics even more.

    Same here :p
     
  15. iroboto

    iroboto Daft Funk
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    if they put it on sale, it would be sold out right away. It looks like a give away? I'm not really sure.
     
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  16. PSman1700

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    Even without miners and scalpers this gpu would vanish the moment its listed. I would want to have one badly, not just because i want a 6900XT, but it being a halo edition makes it a must-have :p
    Also intresting to see that the ray tracing is added with the help of AMD.
     
  17. orangpelupa

    orangpelupa Elite Bug Hunter
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    I'm confused. Isn't those example of higher horizontal fov / same vertical fov for ultra wide?

    I meant to use the same horizontal fov / higher vertical fov with 16:9. Thus you get more vertical.

    Although assuming halo infinite have the same design limitations as destiny 2, then the game will only have vertical fov option. Thus 16:9 will stuck with smaller horizontal field of view than ultra wide.
     
    #1097 orangpelupa, Oct 22, 2021
    Last edited: Oct 22, 2021
  18. zed

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    It depends on what the developers choose to set the FOV to vertically or horizontally

    eg http://zedzeek.com/junk/A1.jpg 16:9
    http://zedzeek.com/junk/A2.jpg 21:9

    here with the same horizontal FOV, if you look at 21:9 vs 16:9 aspect ratio you see the top and bottom are cut off
     
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  19. SmooTh

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    Halo Infinite - Campaign Overview
    6am PT / 9am ET / 2pm BST / 3pm CET


     
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  20. Remij

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    Let's GOOOO :)
     
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