No shadows anywhere to be seen, No AO, lighting is all messed up. Textures really blurry after the first 1/5 of the screen.
This can't be right lol.
No shadows anywhere to be seen, No AO, lighting is all messed up. Textures really blurry after the first 1/5 of the screen.
This can't be right lol.
He actually had a bit to say about what he saw today on ResetEra:DF's breakdown won't be helpful. Alex is just going to obsess over the nice looking hands.
Some of the art decisions are not my preference here, it gives the game a lower detailed look. A good example is how opaque the alpha effects are, and lacking detail as well.
Check out this difference between the shields on the elite. The Halo Infinite shield effect is completely opaque; it also looks like it has no small detail reads in the shield effect itself.
(Picture of Halo Infinite. Snip).
Here is the shield effect in Reach on the Elite. It has a varied level of opacity based upon damage type and has this tiling detail all across the shield effect. It also sticks to the outside edge of the model on full frontal views, so you can still see quite a lot. It has a lot of negative space. It just looks... more detailed.
(Picture of Halo Reach. Snip).
Maybe they designed its visual information look around the sub 720p it will be on base xbox one. Either way, it looks bad. Worse than Reach.
Time for 343 to transition and embrace Unreal Engine 5. Slipspace Engine ain't it, chief.
If Jayco is right about the lighting model.Thanks, Gamepass.
sigh :|
well I don't think things can get worse than this. So I suppose there won't be a discussion of downgrades when it's released. lol I'm just being mean. But yea, it looks like a deep work in progress, no polish, low settings.Reach didn't need 5GB for its texture detail. :|
they may plan full RT effect, maybe lighting + reflections, while still hitting 60fps, so that might explain the lower detail, but once RT is in it should look substantially better
at least it will only look better from this !