That looks fun ! What I don't like about the gfx is the unrealistic halos around lights...too fake and jarring and block visuals for nothing.New level Fathom B roll.
Also sports new improvements over the beta, this may have the increased move speed and also weapons on the ground have a lit silhouette to make them more obvious.
The way these maps flow is so much better than before. I'm so glad map traversal is such an integral part of this game. I played some H2A and the options seemed a little limited on most maps.That looks fun ! What I don't like about the gfx is the unrealistic halos around lights...too fake and jarring and block visuals for nothing.
This looks fun , man :
Non traditional map layouts !
That looks fun ! What I don't like about the gfx is the unrealistic halos around lights...too fake and jarring and block visuals for nothing.
This looks fun , man :
Non traditional map layouts !
B-roll campaign footage. I dunno, not loving it, things seem too dark...maybe that's just the video though.
I believe it is. And it totally flew under the radarHey, is that the first ever footage from Blue Team gameplay?? Or did I miss something?
DF ran Gamescom footage through their FPS machine, looks almost entirely locked 60 by now (in fact I didn't notice any dip below 60 except that mentioned below). Definitely huge improvement over E3 version IIRC
MGSV doesn't have the same design requirements. Please just leave the game comparisons out.MGSV looks way better and runs at a consistant frame rate and much higher res (900)p.