The more I play Halo 4, the more I appreciate the visuals of previous Halo games, especially Halo 3.
Halo 3 Jungle (Sierra 117) > Halo 4 jungle
Halo 3 Desert (The Ark) > Halo 4 desert
Halo 3 snow/ice > Halo 4 Snow Ice
Honestly, If Halo 3 had better character models and AA, I'd prefer the overall look of the game.
Yep. The Halo 4 MP player population was basically cut in half when BLOP2 released.And also people who are playing COD don't have time to lost on stupid internet poll.
All the internet poll and feedback are biased, so don't expect have a real picture with the internet.
In my experience it has forced vehicle and other on-rails sections, floods of very stupid enemies, pretty low actual weapon variety, and very tightly scripted scenarios whit only one way to get through.
Er, why is COD's gameplay that much better? In my experience it has forced vehicle and other on-rails sections, floods of very stupid enemies, pretty low actual weapon variety, and very tightly scripted scenarios whit only one way to get through.
Yeah it's usually louder and more intensive compared to Halo, but that doesn't mean better gameplay.
What you're describing could also fit to Halo 4 gameplay.
MP gameplay in Halo 4 and COD are fairly different...so direct comparison is difficult. In Halo you have jetpacks, active camo, boost, light shields etc. so there's definitely more variety. In COD it's just another realistic military FPS...which is limited to non-superhuman abilities and weapons. Personally I prefer the more varied options in Halo style MP games than realistic military MP style games like COD BF3...but they're both fun as long as you accept their differences.
You can almost always chose to go on foot or have multiple vehicle choices, or can hijack enemy vehicles even where you're not supposed to. The enemies are still more intelligent in H4 compared to COD and require more elaborate tactics to deal with other than point and shoot. The weapons are wildly different and each has its purpose, but there aren't really any situations in the game where you're forced to use a certain kind of weapon to deal with a problem. Most scenarios play out completely differently on each playthrough.
So no, what I described doesn't fit Halo gameplay at all.
You have perks in COD and pick 10.
Yeah, it's the same in the US. The netcode doesn't seem to be as robust as previous Halo games. It's not always bad, but it's bad often enough.@NRP: The more sad effect of the split of Halo 4 MP population, it's that in same time the quality of the network highly decreased here in France… Have you got the same thing?
You have perks in COD and pick 10.
As a long time COD and Halo player I feel that Halo 4's MP isn't as good as Halo 3 or Halo Reach. Also Treyarch changed a lot of things with BO2. I'd also like to stress that COD is not "just another" military shooter, it's COD...simple as that. Like it or not, there still isn't any other shooter out there that plays like COD, evethough a lot of them try to copy it.
By the way I don't really like BF3, I think it's inferior to BFBC2 much less even compare it to BF2 or BF2142 [they need to make BF2143 !!]
Halo 4 mp is heaps better than H3 and Reach, best controls in the whole series while also having superior map design as well.
Ok but those perks don't give you super-human abilities like jetpacks, boost, light shields so like I said they're limited to non-superhuman abilities and weapons...typical to realistic military shooters and not as varied as Halos.
How is Valhalla in Halo4 any better than in H3 or Reach? That seems to be the only map that's ever selected in H4 big-team play.
Ok but those perks don't give you super-human abilities like jetpacks, boost, light shields so like I said they're limited to non-superhuman abilities and weapons...typical to realistic military shooters and not as varied as Halos.
I disagree, I don't find much in Halo 4 that can match valhalla, high grounds, guardian, The Pit, Last Resort or Forge world....I think most of the maps in Halo 4 are convoluted messHalo 4 mp is heaps better than H3 and Reach
aren't they exactly like Reach ?best controls in the whole series
while also having superior map design as well.COD mp is fun but it is designed in mind for the casual gamer to jump right in and immediately do good to encourage continued playing of its mp component.It also features deathstreaks which rewards a crappy player for being bad at the game.In Halo mp, a bad player will continue to suck at the game until he/she realizes they need to change up their strategy in how they approach any given combat situation.