It will be interesting to find out.bloodbob said:It will be interesting if FX5200 is defualtly placed in the DX9 category.
bloodbob said:Just be my stupidity for the moment exactly wtf do the mean by radiosity based diffuse bump mapping. Are the shaders doing diffuse inter-reflections between the bumps in the bump maps or what? I don't really have a clue what they means by this.
Chalnoth said:It will be interesting to find out.bloodbob said:It will be interesting if FX5200 is defualtly placed in the DX9 category.
Very much like that, yes.psurge said:Do you mean that the amount of incident radiance to a world surface is stored for multiple incoming light directions
I'm not sure if I can discuss the exact technique on this board -- I actually signed an NDA before viewing the Source source.psurge said:(perhaps using SH)?
The "interesting" part was in the rest of my post. That is, it seems that there are a ton of detail settings between "DX7" and "DX9" rendering that have nothing to do with the featuresets of the respective architectures.Randell said:nope it wont be - In that maxmum PC article (was in a different magazine in the UK, PC Zone I think) Valve clearly stated low-end DX9 hardware wouldn't be powerful enough to run DX9 effects (and that was before ATI's shader day).
Since HL2 isn't released yet, you won't find much in the way of comparisons like this.NeoCool said:Hey, does anyone here have any screenshots with dx6/dx7/dx8/dx9 refrence sources to compare the LOD in hl2 with each range of hardware classes?
So the interesting part will be if, say, the owner of a GeForce FX 5200 will be able to turn on certain "DX9" effects, while leaving others off.
Um. No.Ailuros said:Wireframe should be quite interestingSo the interesting part will be if, say, the owner of a GeForce FX 5200 will be able to turn on certain "DX9" effects, while leaving others off.
Chalnoth said:So the interesting part will be if, say, the owner of a GeForce FX 5200 will be able to turn on certain "DX9" effects, while leaving others off.
Look at the first post in this thread. The settings for the different DirectX version support levels appear to encompass things that are much more broad that just shaders (model LOD, terrain LOD, foliage, texture detail, etc.).Randell said:It was just referring to shaders IIRC, it was the whole rendering load of the DX9 path I think.Chalnoth said:So the interesting part will be if, say, the owner of a GeForce FX 5200 will be able to turn on certain "DX9" effects, while leaving others off.
jb said:Great info Dave.
Any hint on weather or not they can make a X-mas date for shipment?
Chalnoth said:Look at the first post in this thread. The settings for the different DirectX version support levels appear to encompass things that are much more broad that just shaders (model LOD, terrain LOD, foliage, texture detail, etc.).Randell said:It was just referring to shaders IIRC, it was the whole rendering load of the DX9 path I think.Chalnoth said:So the interesting part will be if, say, the owner of a GeForce FX 5200 will be able to turn on certain "DX9" effects, while leaving others off.