Had development continued, could DC have rivalled PS2?

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chaphack said:
a product created from the ground up as a multiconsole one. SH2 looks exactly like SH3.

I was not aware that SH2 was multiplatform from the start, I thought the ports came later?
 
notAFanB said:
Almasy said:
chaphack said:
a product created from the ground up as a multiconsole one. SH2 looks exactly like SH3.

I was not aware that SH2 was multiplatform from the start, I thought the ports came later?

I was talking about SC2 in that multiconsole bit. The other one was just another example of chap´s twisted ideas. :)
 
Paul said:
I think those who say no, focus to much on a technical head to head when you should be comparing pro's and con's and the end result

Yea, end result if DC development had continued you wouldn't see anything come close to SH3. Your telling me the graphics would have doubled or maybe trippled from shenmue?
To be honest, I thought Shenmue (1) was pretty awful at exploiting PowerVR. Apart from the lack of MIP mapping (urgh!) AFAICS, they didn't even use modifier volumes to do the shadows.


But the ps2 is harder to program so the DC could have a big advantage having it's game optimized more to run more effieciently.

Sorry but efficiency can only make more efficient what the system already has, efficiency cannot add more features to the system.
A lot of the DC's features still hadn't been used in the games when development went AWOL.
 
For the DC Shenmue II comparison, I think Paul should use some shots from DC VGA to compare in game PS2 SH3.

Like these

sm2-01.JPG


sm2-13.JPG


See the great view of Hong Kong ? I have never seen Hong Kong this clear.

Some more here

http://www.felixmcli.org/shenmue2/

Now, welcome to the Lakeside Amusement Park

sh3-00.JPG


Heather : "You've eaten too much tomato"

sh3-01.JPG


Heather : "Don't just stare at my head"

sh3-02.JPG


Heather : "Please fix this blurry phone"

sh3-07.JPG


Some more here

http://www.felixmcli.org/silenthill3/
 
A lot of the DC's features still hadn't been used in the games when development went AWOL.

mopdifier volumes and BM I guess, but given what you know about the system how useful/fast are these features in terms of implementation?
 
How exactly does saying "PS2 is keeping up with Xbx/GCN" equate to PS2 having unlimited powers?
Have you seen all the crap about untapped unmaxxed power? Some who thinks RC has SA level textures, some who think SC2 port looks similar on all system hence PS2 is similar to all system. The very same people who laughed off Lazy for supporting DC. Latest ex, :LOL: @ 2nd coming of deferred rendering. :rolleyes:


you brought up and made up the especifics of a resolution that (720p), needless to say, wasn´t exact in the least and was brought up just to say that Xbox "destroys" PS2?
The fact that SC2 Xbox officially does support 720p, how is it made up? Ok, so i slipped that it does not support widescreen, but the resolution is still much higher, with added improvements in other areas. And it is a port of a PS2 game.


Also, I find the "cristal clear" comment quite laughable.
Crystal clear in relative to the image artifacting filled PS2, yes. How is it laughable?


but MS is allowed to say that its console is powerfull enough to render reality.
I already explained that in the other thread. Render reality is just one of the many ways to interprete it, Pshordes obviously are quick to interprete it as rendering realworld graphics. As it stands, it is a very open statement, while SuperCPU CGI renderer is officially stated in Sony PRs.


. Xbox destroys PS2, and the biggest evidence is SC2 (based on a comment you swore you heard in some site),
Since when did i say SC2 is the biggest evidence???? WHEN???? :rolleyes: I could name better examples if i wanted to.
As for the maxxed comments, i am sure Marconelly can testify to that. It was posted in GA awhile back.


a product created from the ground up as a multiconsole one
Sorry, come again. It was a sys246(aka PS2) game.

GS: Was the game always in development on the System 246?

HY: Yes.


GS: Are you overseeing the ports of the console versions?

HY: Yes, I am overseeing the ports from top to bottom.

GS: Which system is the easiest to port to? Logically speaking, we'd think the PS2 port would be the easiest since the System 246 is a PS2-comptible board, so that leaves us with the Xbox and the GameCube. Which is easier among the two?

HY: Yes, basically the PS2 port would be the easiest since the System 246 and PS2 are pretty much the same hardware. I think working on the Xbox and the GameCube are both just as challenging, since we have to work around both sets of hardware based on their advantages and disadvantages.




SH2 looks exactly like SH3.
....with improved polygon counts.

sheesh, talk about selective quoting. :rolleyes:


At least Lazy can come up with new ideas on how to hate on Sony,
Are all PShordes like you? So damn sensitive to critism so as to brand them as hate? Pathetic. :rolleyes:
 
Have you seen all the crap about untapped unmaxxed power? Some who thinks RC has SA level textures, some who think SC2 port looks similar on all system hence PS2 is similar to all system. The very same people who laughed off Lazy for supporting DC. Latest ex, @ 2nd coming of deferred rendering.

again can be a little more specific as to this mysterious 'untapped max power'? while I can't speak for RC, SA2 textures aren't exactly steller (colourful and varied -- yes).


speaking of deferred rendering, I'm looking forward to the next PowerVR based chipset.
 
london-boy said:
yep..... still feels like 2001 all over again.... with new screenshots...
bud.gif

LB, it will never stop. Creations by the imperfect human cannot be perfect.

edit: What I want to say is that, both are good and both are bad, it all depends on how you want to see them.
 
yeah but jesus, dont the trolls have a life already?

Chap, what is it about this "untapped powers" thing???

quote me who, apart from YOU, has mentioned this. to be honest, YOU are the only one who ever talks about this "untapped power"...

all mentally sane people (which does not include me) are saying is that the Xbox is not KILLING the ps2, just like PS2 is not KILLING the DC. granted, they all do things better than the older ones, and to be honest, in terms of visuals and sound, there is a bigger gap between DC and PS2 than Ps2 and XBox...
 
I think maskraider puts it best, yin and yang, two sides of a coin, you see what you want to see.

Ok, you guys usually love to blame old chap for "trolling", but for ex, lets trace back in this topic, how did it became a 7 pages thread within 24hrs? I believe it started with a direct Shenmue port not possible on PS2 comment(NOT BY ME). Thats when PS2 people came in. Okay, now look at that, how is that any wrong of me, to defend the Xbox when something said is not right? So it is ok to defend the PS2, but not XB or DC?

PS2 people can bring up 60hz AA SH3 particle effects and all, but why do i get the blame for saying SC2 is a PS2 optimized game that ported darn well to the Xbox?

What more, i have seen many replies, past and present, that simply brush off a matured DC dev-environment as a competitor to PS2 graphics, but did anyone brush off PS2 against the newer consoles? PS2 is visuals is closer to Xbox than DC is to PS2? Xbox 3X PS2 is a joke while PS2 2X DC is not? I see many ready to jump on DC lack of polygons but are so forgiving when PS2 IQ issue is brought up? So much irony i see around.

I think you guys just hate the Xbox(MS more specifically) and me. ;)


and to be honest, in terms of visuals and sound, there is a bigger gap between DC and PS2 than Ps2 and XBox
With true discrete 5.1 in game audio, that supports more 2D/3D voices and higher sample rate, i say XB audio > PS2, more so than PS2<>DC.
I believe Halo2 will use 48khz sfx.
 
Hm, i might be wrong, but it seems some idiot is trying to hack my PC. And yes, B3D forums is my only IE page open currently. Should i send a reply? :LOL:
 
Chap, the comment of Shenmue port was still barely within the TOPIC OF THIS THREAD i.e 'Had development continued, could DC have rivalled PS2?'

Your xbox vs. PS2 comments are not. Ehy do you bring xbox comparisons into every discussion, where they are absolutely irrelevant.

I think it is totally ok for 'PS2 people to come in' at that point, defending their opinion. An opinion, which was very reasonable, considering a game like Getaway is technically possible in PS2 (although it is arguable wether Getaway is in same league with Shnmue, playabilitywise)
 
chaphack said:
Hm, i might be wrong, but it seems some idiot is trying to hack my PC. And yes, B3D forums is my only IE page open currently. Should i send a reply? :LOL:

There are plenty of guys who probe my PC for open ports every day even if I am not running any Internet applications. How could you relate that to strictly to B3D forums ?
 
So in a few hours, this thread exploded from ~5 replies to seven PAGES of replies, sure shows the near-infinite power of teh fanboi and teh intarweb forum-troll.

Didn't we get some moderators here recently, where are them? Plenty of them to deal with, considering this whole thread is full of stupid-ass comments like:

Deadmeat you silly, PS2 is 25X the DC. Thanks to the latent emotion powers available in never done before mips cpu, the sheer quality of PS2 graphics outblast the DC and it does well keeping up with the GC/Xboxs' best games.

...And:

I am not saying that PS2 is inferior to DC, but the console lacks anti-aliasing, 60Hz (All Sega games have 60 hz options, even the PAL versions), decent use of colours (only a few games use bright colours, the rest is all grey, brown), textures are mostly ugly.

Either these silly people simply make up their own arguments to argue against, or they confuse capability with art direction (or the percieved lack thereof).

Lock the thread. Ban the perps!


*G*
 
chaphack said:
Hm, i might be wrong, but it seems some idiot is trying to hack my PC. And yes, B3D forums is my only IE page open currently. Should i send a reply? :LOL:
Well, its not me...
Or it could be, you never know what untapped powers psphores possess :devilish:
 
Your xbox vs. PS2 comments are not. Ehy do you bring xbox comparisons into every discussion, where they are absolutely irrelevant.

Trace back the topic, trace back the topic.
Another great irony to realise who was the first one who brought SC2 Xbox-PS2 comparison into this topic. ;)
 
Didn't we get some moderators here recently, where are them? Plenty of them to deal with, considering this whole thread is full of stupid-ass comments like:

Quote:
Deadmeat you silly, PS2 is 25X the DC. Thanks to the latent emotion powers available in never done before mips cpu, the sheer quality of PS2 graphics outblast the DC and it does well keeping up with the GC/Xboxs' best games.

Grall, maybe my humor is lacking. I apologize.
 
There are plenty of guys who probe my PC for open ports every day even if I am not running any Internet applications. How could you relate that to strictly to B3D forums ?

I dont get that everyday, MOST of the time when i am visiting B3D boards. Someone did hacked my older nick before. ;)

Silly hacker, what a loser. :LOL:
 
chaphack said:
Your xbox vs. PS2 comments are not. Ehy do you bring xbox comparisons into every discussion, where they are absolutely irrelevant.

Trace back the topic, trace back the topic.
Another great irony to realise who was the first one who brought SC2 Xbox-PS2 comparison into this topic. ;)

I did, and quess what...
check the 9 th post, can you quess who was the first that referred to the SC2 xbox vs PS2 discussion in another thread.

Not to mention that 9th post was the first with a totally uneccessary comment.
Quote: 'Deadmeat you silly, PS2 is 25X the DC. Thanks to the latent emotion powers available in never done before mips cpu, the sheer quality of PS2 graphics outblast the DC and it does well keeping up with the GC/Xboxs' best games.'
Everything was going just well in this thread, until that flaming 9th post.

Do you recognice who's comment it was... oh the irony :D
 
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