Had development continued, could DC have rivalled PS2?

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so the question is: where does it say that it's actually running in realtime on DC? And how does it compare (maskrider?)?
 
If indeed somewhere in the box/manual mentioned it is the DC version, then this topic would surely take a whole new turn. So whatcha say mask or cloudy? :oops:
 
chaphack said:
If indeed somewhere in the box/manual mentioned it is the DC version, then this topic would surely take a whole new turn. So whatcha say mask or cloudy? :oops:

I doubt so, unless you can prove that VF4 is one of the games that run pretty efficient. It's not a Jak & Daxter or ZOE2 for that matter, so I wouldn't use VF4 as a benchmark on PS2.
 
ehm, it was mentioned many posts back, apples and oranges.

anyway, does it really say VF4 is DC material. so cloudy, care to tell us more about your time with VF.net? :oops:
 
Phil said:
so the question is: where does it say that it's actually running in realtime on DC? And how does it compare (maskrider?)?

I didn't see anything mention about VF4 DC, the discs are about VF4 arcade and VF4.NET is the network that connects the machines.

From the back of the box of VF4.NET Passport disc, the content of VF4.NET

1. New info - VF4 events, shops and new info
2. Card info - VF4 character access card related stuffs, battle statistics ...
3. Team - Team creation, team joining, ...
4. Arcade info - Info about connected arcades, ranking, ...
5. VF4 info - character info and skill database, ...
6. News
 
It's quite a while ago since I could connect to it, but I thought you could also play one match with jackie or the blonde girl (fotgot name) :/
Otherwise they could've put the data on the VF4 History disk ;)
There was also a preview of the game (all the modes & stuff)
Anyways, I guess it's just the screenshots that will be evaluated :)
 
well, unless you can prove that this is infact a DC build runnnin in realtime, not much use of evaluating this screenshots then... :-/
 
So, do you swear your hearts out, that you played DC VF4 on VF.net? Things are getting interesting. I see whether i can dig out more on DC VF4. Amazing that Sega got a comparable game running on DC too. :oops:
 
The PS2 version was a sort of direct port of the Dreamcast version (near completed) Like some late DC games, Sonic Adventure 2 and Shenmue 2, Virtua Fighter 4 was bought up by Sony, and wasn't released in time on Dreamcast (if they had a few months, then maybe... there was a petition for releasing VF4 on DC about a year and a half - two years ago...)
 
...always thought VF4 on PS2 could be so much better than it turned out.... the fact that it was a conversion from the DC version might explain some things....
 
london-boy said:
...always thought VF4 on PS2 could be so much better than it turned out.... the fact that it was a conversion from the DC version might explain some things....

AM2 had much more experience with DC then with PS2 (first game on a none Sega platform I presume :LOL: ) But they did a good job :)
 
Not going to commit myself by saying VF4 did ran on DC. BUT IF, it did, a few are going to bite themselves. Still remember the old days where people would argue that VF4 PS2 could not be replicate on DC without sacrifises to model complexity or lighting.

AGAIN, IF IF IIIIIF VF4 ran on DC. I need to find more statements. :oops:
 
Evil_Cloud said:
The PS2 version was a sort of direct port of the Dreamcast version (near completed) Like some late DC games, Sonic Adventure 2 and Shenmue 2, Virtua Fighter 4 was bought up by Sony, and wasn't released in time on Dreamcast (if they had a few months, then maybe... there was a petition for releasing VF4 on DC about a year and a half - two years ago...)

That's strange because I was pretty certain it was a port off the Naomi 2 Arcade version. :confused:

london-boy said:
...always thought VF4 on PS2 could be so much better than it turned out.... the fact that it was a conversion from the DC version might explain some things....

Word. Haven't played VF4: Evo yet, but it'd look much better without the aliasing and flickering. Sure it must be possible. IMHO, Tekken TAG is still one of the best looking fighters this gen (not in a technical sense though).
 
If you see at Soul Calibur... Truly amazing, even now, even when it's a game out of '97-'98 (made around that time)
It would be quite logical that Virtua Fighter 4 could surpas Soul Calibur graphicaly... Shenmue 2 uses nearly 100% of the Dreamcast's power(nearly, because there was some place for optimising the game so there would be less lag)
With AM2's experience I think Virtua Fighter 4 would've looked better then the PS2 port (not if the PS2 version was made from scratch and with a more PS2 experienced AM2 development team)
 
Phil said:
Evil_Cloud said:
The PS2 version was a sort of direct port of the Dreamcast version (near completed) Like some late DC games, Sonic Adventure 2 and Shenmue 2, Virtua Fighter 4 was bought up by Sony, and wasn't released in time on Dreamcast (if they had a few months, then maybe... there was a petition for releasing VF4 on DC about a year and a half - two years ago...)

That's strange because I was pretty certain it was a port off the Naomi 2 Arcade version. :confused:

They first wanted to make a console version of VIrtua Fighter 4 (after arcade release) Yes, VF4 was sort of arcade port, but Like Soul Calibur, adjusted and optimised for the platform, with new modes and stuff (via VF4 passport you could download new outfits for example). The nearly finished VF4 DC version IS the one ported to PS2... I remember AM2 and Sega saying that they had adjusted their tools to do that. :)
 
Those pictures of VF4 are obviously the Naomi 2 version. Keep in mind that when Shenmue 2 was released, it was already announced that VF4 was going to be on Naomi 2 and PS2.
 
i'm sorry, i just found this and i just......... can't............... resist.............

chap............
ban.gif



j/k
 
london-boy said:
...always thought VF4 on PS2 could be so much better than it turned out.... the fact that it was a conversion from the DC version might explain some things....

From the grapevine, I heard that the Sega developers found N2 to be, in practice, a much more powerful system than PS2.
 
LogisticX said:
I'd just like to commend the excellent moderatorship work that JVD and Sonic have put forth to helping to reduce the stupidity in annoying threads such as these.

Am I the only one who saw thie topic of this thread and knew immediately what it's fate was?

True, although it did go well up until Xbox and GameCube were brought in. :? I find it quite sad that so many threads are ruined as a result of defensive posting or flaming for that matter. This had been a quite interesting thread if it hadn't derailed that much.. :cry:
 
Simon F said:
london-boy said:
...always thought VF4 on PS2 could be so much better than it turned out.... the fact that it was a conversion from the DC version might explain some things....

From the grapevine, I heard that the Sega developers found N2 to be, in practice, a much more powerful system than PS2.


yeah... pretty much everyone knows N2 was a more powerful system than PS2...
not MUCH more powerful... and some things are still in favour of N2...

N2 had that little thing.... cant really remember what it was.... i think it started with "much" and finished with "more RAM than PS2".... :LOL:
PS2 can push more polygons but it will never come close to the texture definition of N2 for the simple fact that unless u store them in a parallel dimension, there's nowhere to put them on PS2.
and i "heard" that N2 could handle multiple lightsources much better than any of the current consoles.
i think the Xbox would do a great job at rendering an almost perfect conversion of VF4. it might even throw in some pixel lighting on top of it all...
i dont think VF4 is maxing out the N2 therefore i think a perfect home conversion could be feasible...
 
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