GT HD Premium = GT5 Prologue | GT HD Classic = GT:HD at E3

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Did I say the game was unstable, or just unfinished? Is the online service final, or is it still in Beta?

If you're talking about a game under development, then of course it's under beta or earlier. But your point would be superfluous, wouldn't it ?

Your "beta test" comment implies that PD is going to release an unfinished/unstable product for general consumption. But you have no way to know right ?

Using your logic, Does it mean that you have been paying to beta test Xbox 360 all these months because it does not have 1080p enabled until end of the year ? Let's drop this semantic game, shall we ?

And as for pricing...






And now for my own question.

Will they also charge for upgrades to your car, do they come fully upgraded, or are the totally non-upgradable? I have trouble picturing them charging for the car and the track but giving you all of the upgrades for free.

I'm afraid no one except PD knows yet.
 
If you're talking about a game under development, then of course it's under beta or earlier. But your point would be superfluous, wouldn't it ?

Your "beta test" comment implies that PD is going to release an unfinished/unstable product for general consumption. But you have no way to know right ?

I "Beta Tested" Xbox Live and I wouldn't descibe it as unstable when I tested it. Beta does not automatically mean unstable, it just means less than fully complete.

But if you would prefer, let's just agree that you are buying a demo, something which every other system offers for free. Is that acceptable?
 
Quite... weird.

Personally, it's sounding like Classic would come pre-installed (maybe with a "demo mode" active until you purchase a few cars and tracks) and the Premium may be a small box sale, or--essentially--a lower-cost option to buying those cars and tracks separately. (Or maybe the 20GB PS3 comes with Classic and the 60GB comes with Premium, letting you purchase more from there?)

If there is ANY substantial cost to either, I don't think they can make it work. Certainly Classic. But it would make an intriguing shtick to have it built-in, or bundled.
 
from what I understood, it seemed like GT:HD classic would be first,
then after some time GT:HD premium until somewhere 2008 GT5.
I guess whether microtransactions work out or not will also be a factor in timing.
 
A little math:

750 cars right?

Okay lets say ALL the cars cost the minimum $ .43.

750 * 0,43 = 322,5 US Dollars. <- MINIMUM PRICE FOR ALL THE CARS


50 tracks, lets sayall the tracks all cost the minimum 1,71.

50 * 1.71 = 85,5 US Dollars <- MINIMUM PRICE FOR ALL THE TRACKS

So to get the full game, that would cost us 322,5 + 85,5 = 408 US Dollars.
^^ and that price is LOWER than the real price (because we used the minimum prices).

So, what do you need to know about the online plan? What do you need to know about how much you have to pay for the actual game?

You have to pay more than $ 408 to get the full game..

GT:HD Classics = worlds most expensive video game, coming in at over $408 bucks.


And no, dont try to argue that "you dont need all the cars", some people do need most of the cars. (no i dont need the 50 different skylines in GT games, but i do need about half of the cars to enjoy the game. Thats still over 250 bucks).

This is sad news for me, because Polyphony digital has been my favorite developer for a long time :(

Guess GT4 and forza 2 will have to do
 
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A little math:

And while we're on the subject of pointless, premature calculations, I'd like to add that to be able to drive your precious 750 cars on all 50 tracks about 3 laps, you will need to play for 3125 hours. That means that even if you'd spend 1000$, you'd still get over 3 hours worth of gameplay for your buck. A regular game at 60$ would have to give you 180 hours of gameplay to match the value.

Your mileage may vary, literally, but you're not going to go over this. Not to mention that you may well get the opportunity to test each car for 1 day before you have to pay for it. We really don't know the conditions for this yet.
 
This new system is lame. Can you imagine the outcry if MS tried to do this? Ship a game with no cars and tracks? Then charge 50 cents each. Hilarious really.
 
And while we're on the subject of pointless, premature calculations, I'd like to add that to be able to drive your precious 750 cars on all 50 tracks about 3 laps, you will need to play for 3125 hours. That means that even if you'd spend 1000$, you'd still get over 3 hours worth of gameplay for your buck. A regular game at 60$ would have to give you 180 hours of gameplay to match the value.

Your mileage may vary, literally, but you're not going to go over this. Not to mention that you may well get the opportunity to test each car for 1 day before you have to pay for it. We really don't know the conditions for this yet.

I clocked about 1000-1500 hours on GT4....
 
This new system is lame. Can you imagine the outcry if MS tried to do this? Ship a game with no cars and tracks? Then charge 50 cents each. Hilarious really.

No doubt. They would be getting slammed bad right now, hopefully this opens people eyes that both these companies are going to try and bleed us dry this generation.
 
I clocked about 1000-1500 hours on GT4....

I went to 10 GT4 LAN Parties, took part in lots of competitions, wrote articles for IGN, have most versions from most regions of GT3 and GT4 (including Concept, Prologue J/K/CH/PAL), have not one but two DF Pros, two PS2s, bought my 100hz widescreen initially primarily for GT, rank fairly high in the top 50 of European drivers, and I have really no idea how much time I spent on the game(s).

Which makes GT4 incredible value for money to me. I know that with just 6 tracks and 10 cars, I can have a *lot* of fun. And then add a 20x modifier for the announced online modes.

The point is, we really don't know what it will be like in the end. I just read somewhere that we may get Classic and Premium packed on one disc. That may well mean 4 tracks and 60 cars for Premium (half on disc, half free download later).

Maybe when buying the game, we also get a certain number of credit we can spend on purchasing cars bundled with the game.

And of course all this says nothing about GT5 apart from that it will probably feature downloadable cars and tracks, something which I've always had high on my wanted-list. But I'm certain there will also be a number of them included when you buy the game. It's going to be pretty hard to have decent events without them.

We don't know. These are my last words on the subject until the Sony press-conference is over.
 
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Seriously, i dont was to see one of my favorite series go through the drain.

What they really need is a third version, one that comes at full $60 price and comes with everything included. I dont like to pay on the internet and download thing, specially when HDD screws up. Come on Sony, this is a bad idea.
 
But if you would prefer, let's just agree that you are buying a demo, something which every other system offers for free. Is that acceptable?

Frankly, I can't say what it is until more details such as pricing and gaming experience is available. To move ahead, PD will need to find a win-win formula for itself and its user base (e.g., Implement bulk discount, or unlimited car download options).

Following other successful models, the key lies in value added services, user generated content and/or marketing activities (e.g., online competition with rewards). It's good that they separate out a 2nd SKU for pure online play. But they still need some clarity for the 1st SKU.
 
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I really dont see the big deal considering they probably wont charge you a full 60 dollar price for this game if any price at all. This is supposed to hold us over for 2+ years max, constantly updating and changing. It's most likely an online based game so its not like single player is going to be the deciding factor. All that 400 dollars stuff really goes out of the window. Your not even paying for this all at once, it just sounds exaggerated when you do that fuzzy math. It's like saying you paid for 750 50cent sodas all at once. I think MMORPG's are worse than this, paying for a game and every month afterwards. You dont have to pay for all the cars, or even half of them, you choose the ones you want to race online and thats that (I thought choice was good people?). I could see if they were raping you on the prices but 50-80 cents for a developers hard work in making a car and my enjoyment is not all that bad, not bad at all.
 
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hey guys.. no way to spin this around.
back in the good ol'days we wanted to earn more money in the game to get better cars.
now it seems we need to earn more money for the game.

I guess the better cars will cost more, as will the better tracks. paying all the time spoils it for me. turbo upgrade: insert $1.3 (F.U.!!)
I just hope that the final game, GT5, wont be anything close to this stupid HD microbloodsuction sh!t.

those saying that 4-5 cars and a couple of tracks are good, they just aint GT fans, and even car games fans in general.
 
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I went to 10 GT4 LAN Parties, took part in lots of competitions, wrote articles for IGN, have most versions from most regions of GT3 and GT4 (including Concept, Prologue J/K/CH/PAL), have not one but two DF Pros, two PS2s, bought my 100hz widescreen initially primarily for GT, rank fairly high in the top 50 of European drivers, and I have really no idea how much time I spent on the game(s).

Which makes GT4 incredible value for money to me. I know that with just 6 tracks and 10 cars, I can have a *lot* of fun. And then add a 20x modifier for the announced online modes.

The point is, we really don't know what it will be like in the end. I just read somewhere that we may get Classic and Premium packed on one disc. That may well mean 4 tracks and 60 cars for Premium (half on disc, half free download later).

Maybe when buying the game, we also get a certain number of credit we can spend on purchasing cars bundled with the game.

And of course all this says nothing about GT5 apart from that it will probably feature downloadable cars and tracks, something which I've always had high on my wanted-list. But I'm certain there will also be a number of them included when you buy the game. It's going to be pretty hard to have decent events without them.

We don't know. These are my last words on the subject until the Sony press-conference is over.

Arwin, the point is that with GT4 you had all of those those things for 50 dollars (minus the online mode). With this updated version (read, all that is changed is the graphics, no new content) you have them for a minimum of $408 dollars. Telling us about all the different ways you are an authority on GT4 in no way changes the fact that this is a huge ripoff and a large depreciation in value/dollar from the content-identical PS2 version. Consider this: People MAY want all the cars and tracks. You may not, but someone will. Or half the content, or even 1/4. Even having 25% of the experience will cost you at least ~$102. Take off your goggles. Its a sucker buy.

Considering the bad publicity Sony has had over its hardware pricing model, this news is not going to look good for them. Arguably their most popular AAA IP is, for the next year + going to be a ~10x more expensive copy of GT4.

What really irks me though, is that this version is clearly not going to cost them very much to produce. I would guess that most of their content, including car models and textures, had higher res/polycount sources, which will be reused to make the PS3 version. Maybe even the tracks? Some new stuff will def. have to be incorporated ( as far as we know 3d crowds, more advanced physics model), but compared to the cost of making the original it should be very cheap.

Laa-Yosh or nAo could you give us some insights on the possibility of them reusing their high-res source data?
 
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Sony has always pushed the boundaries of what was acceptable to publish as a game with the GT series. This is the new low. Game demos with premium DLC.

But because GT is such an excellent series and because Sony doesn't have a year of offering microtransactions that people dislike, this will blow over.
 
hey guys.. no way to spin this around.
back in the good ol'days we wanted to earn more money in the game to get better cars.
now it seems we need to earn more money for the game.

pakotlar said:
Arwin, the point is that with GT4 you had all of those those things for 50 dollars (minus the online mode). With this updated version (read, all that is changed is the graphics, no new content) you have them for a minimum of $430 dollars.

Why the need to spin ? :|
I would agree with you *if* all PD does is to charge a per-car or per-track download to play... with no bulk discount, no other value adds and no context. I am not sure if we have all the info needed to make any decision or judgement yet.
 
I think MMORPG's are worse than this, paying for a game and every month afterwards.

The MMORPG equalient of this would be if you buy the game, and instead of earning anything in game, (no loot no money no nothing) you have to buy every single piece of armor you want (and it would ofcourse be made level restricteD)...
 
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