GT HD Premium = GT5 Prologue | GT HD Classic = GT:HD at E3

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Great lighting, beats hands down any other racing game out there, imho.

I assume you are only talking about the cars (not the environments), but I wonder what you think about my comments about this? Are you talking about lighting as a separate entity from shadowing? The frequent hard shadows ni areas where reflected light would illuminate does seem to stick out. Artistically good, but imo definately not the best. But only my opinion, and I ain't a dev ;) While FM2 needs to work on bloom some (not to mention color on some cars), this low quality feed show a less pronounced self shadow.

dfan said:
Check this screen out (taken from gaf).. the lighting looks so natural here

http://www.theimageplace.net/uploads/638571d11e.jpg

The car doesn't look out of place with the background at all.

I wouldn't say the lighting looks natural for the reasons mentioned before. Good isn't the same as natural.
 
I think people need reminding that this game is still 80% GT4 so its not gonna look Next-Gen and neither is the lighting.

Not true at all. Classic is GT4HD. Premium is more like GT5 Alpha. It will look next-gen, as those car models clearly show. The bgs are spotty, although look fine in replay. There is still lots of work left on the engine, though. I'm not talking in preparation for GT5, I'm talking about preparation for GT:HD's release. These pics still aren't up to snuff yet, but should be by the time the game lands. So far, the only thing we can say is done for certain are the car models. But if you look closely, self-shadowing seems to be absent in the showroom, whereas it's present while driving. But the shadows aren't be cast by everything. Just lots of stuff still missing, but the potential is drool-worthy IMO. PEACE.
 
I assume you are only talking about the cars (not the environments), but I wonder what you think about my comments about this?
Yes I was referring to the cars and I say that you can't really judge from a single poor contrasted image :)
Are you talking about lighting as a separate entity from shadowing?
Shadowing is obviously not a separate entity from lighting.
IMHO in almost all the racing games out there cars seem to not belong to the rest of the image
(PGR, TestDrive, Forza..), while the GT series is the only racing game series that fake lighting on the cars well enough.
The funny thing is that they are doing this making use of the real advanced shading possible on the PS2 hw, lol :)
You have concerns related to indirect lighting while I think GT4 is the only game out there that has got it right.
 
Great lighting, beats hands down any other racing game out there, imho.

I thought that 2d backgrounds, 2d grass, 2d elements, 2d human models was things of the past

came on, I saw the videos and the graphical look seems fake, I really don't like all this 2D things
 
I thought that 2d backgrounds, 2d grass, 2d elements, 2d human models was things of the past

came on, I saw the videos and the graphical look seems fake, I really don't like all this 2D things
How many times should I write that I was talking about the cars before everyone get it?
 
How many times should I write that I was talking about the cars before everyone get it?


1 single time everytime you refer to cars in a sentence or in a reply is enought
example:

"the lighting on the cars beats hands down any other racing game out there, imho."

I just can't say if it is so good in the ps3 (in the ps2 I agree this was a great lightining), when all smells 'fake' it's hard to me to feel great the single lightining in the main car

it's a faked lightining in the end, what is best is a matter of tastes
 
I thought that 2d backgrounds, 2d grass, 2d elements, 2d human models was things of the past

What are you talking about now? Could you specify which VERSION of GT you are talking about in each and every of your post? Otherwise things get too confusing. For instance, in the GT:HD Premium, the backgrounds, human models and most of the other stuff is 3D.
 
This to me is the first in the next model of gaming. Buy a game, then buy the "parts" you need to play it.

This in my opinion is awful. The GT series (and Forza, PGR for the record) release with hundreds of cars to play with. Now we'll go back to 99% of gamers having a handful of cars only. Why? The cost of a game plus the content will be too much to be worth it.

I guess the real thing that annoys me is as a gamer I'm getting less for my money. Dollar for dollar, what's the difference between the PS3 [GT] games coming out and the PS2 GT4 in terms of cars and tracks? Half of the cars? A quarter?

Yuck.
 
This to me is the first in the next model of gaming. Buy a game, then buy the "parts" you need to play it.

This in my opinion is awful. The GT series (and Forza, PGR for the record) release with hundreds of cars to play with. Now we'll go back to 99% of gamers having a handful of cars only. Why? The cost of a game plus the content will be too much to be worth it.

I guess the real thing that annoys me is as a gamer I'm getting less for my money. Dollar for dollar, what's the difference between the PS3 [GT] games coming out and the PS2 GT4 in terms of cars and tracks? Half of the cars? A quarter?

Yuck.

At least you have that much self-knowledge to pick a suitable user name.
 
1 single time everytime you refer to cars in a sentence or in a reply is enought
example:

"the lighting on the cars beats hands down any other racing game out there, imho."

I just can't say if it is so good in the ps3 (in the ps2 I agree this was a great lightining), when all smells 'fake' it's hard to me to feel great the single lightining in the main car

it's a faked lightining in the end, what is best is a matter of tastes

How do you know the "lightning is faked"

and mountains, spectators and backgrounds where 3D, you sure you weren't watching GT classic
 
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IMHO in almost all the racing games out there cars seem to not belong to the rest of the image
(PGR, TestDrive, Forza..), while the GT series is the only racing game series that fake lighting on the cars well enough.
The funny thing is that they are doing this making use of the real advanced shading possible on the PS2 hw, lol :)
You have concerns related to indirect lighting while I think GT4 is the only game out there that has got it right.

I agree with each word said. Thats what I've always thought too and I'm glad I'm not the only one who thinks so. GT series simply has the most realistic lighting I've seen.
 
Pic number 1 shows fantastic shading of the car. The GI and reflections of that spoiler are excellent. If it's being lit realistically like that in game, that'll be something amazing to behold.

Also, 2xMSAA! 1080p with 2xMSAA is certainly unexpected. I guess that's using the realtime engine as a photomode engine would provide much better AA, as would promo shots.
 
Pic number 1 shows fantastic shading of the car. The GI and reflections of that spoiler are excellent. If it's being lit realistically like that in game, that'll be something amazing to behold.

Also, 2xMSAA! 1080p with 2xMSAA is certainly unexpected. I guess that's using the realtime engine as a photomode engine would provide much better AA, as would promo shots.

Looks like at least 4x to me. Maybe moreso.

But yes, the lighting is a massive step up from the previously released shots.
 
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