People have been asking me virtual texturing related questions. We have decided that we will be talking more about our new virtual texturing implementation later, when we can also show some game footage. Our virtual texturing system is complex enough to warrant a series of presentations.
My older Digital Foundry interviews give some tidbits about Trials Fusion and Trials Evolution virtual texturing systems:
http://www.eurogamer.net/articles/digitalfoundry-trials-evolution-tech-interview
http://www.eurogamer.net/articles/digitalfoundry-2014-trials-fusion-tech-interview
I also recommend Ka Chen's (Far Cry 4) presentation from GDC 2015 (FC4 has procedural terrain virtual texturing similar to our Trials games / our new tech):
http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/Chen_Ka_AdaptiveVirtualTexture.pdf
My older Digital Foundry interviews give some tidbits about Trials Fusion and Trials Evolution virtual texturing systems:
http://www.eurogamer.net/articles/digitalfoundry-trials-evolution-tech-interview
http://www.eurogamer.net/articles/digitalfoundry-2014-trials-fusion-tech-interview
I also recommend Ka Chen's (Far Cry 4) presentation from GDC 2015 (FC4 has procedural terrain virtual texturing similar to our Trials games / our new tech):
http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/Chen_Ka_AdaptiveVirtualTexture.pdf