hesido
Regular
Yes. Our image quality is very close to perfect. Our MSAA trick does shading (lighting and post processing) at full resolution. It only saves performance on G-buffer overdraw. But for cases of heavy overdraw (such as foliage and trees) the G-buffer savings can be huge (up to 4x theoretical reduction in pixel shader invocations and back buffer bandwidth).
This is going to sweeten the deal a lot for 4K renderings too (Render at 1080p with the trick)... I hope API's make this super easy to implement for everybody, because I think this should even be a design mandate.