Wowza. I really hope this is a solid BC solution that can be easily extended to other titles, if for no other reason than being a fabulous technological achievement!
I bet it was a relatively expensive port to the new GoW engine.
Pretty obvious buy I wonder if they just took the assets from the first two GoW games, and used the PS3 engine from GoW3 to recreate the first two GoW's. So maybe they didn't bother with PS2 compatibility and instead just recreated the older games with the modern engine. The 're-mastered' and 're-worked' wording makes me wonder if that's the route they took.
Pretty obvious buy I wonder if they just took the assets from the first two GoW games, and used the PS3 engine from GoW3 to recreate the first two GoW's. So maybe they didn't bother with PS2 compatibility and instead just recreated the older games with the modern engine. The 're-mastered' and 're-worked' wording makes me wonder if that's the route they took.
That seems very likely. And dull.Pretty obvious buy I wonder if they just took the assets from the first two GoW games, and used the PS3 engine from GoW3 to recreate the first two GoW's. So maybe they didn't bother with PS2 compatibility and instead just recreated the older games with the modern engine. The 're-mastered' and 're-worked' wording makes me wonder if that's the route they took.
That seems very likely. And dull.
I hope they re-release more PS2 games like this.
Imagine SotC without the slowdown and in 720p...
Even better if they would offer it through PSN.
In your opinion, which method is probably the most feasible and economical? Would one be easier to do than the other?
I think the BC ship has sailed....
Personally, I think putting the resources into redoing popular games, bundling them together and selling them at a good price is the way to go. It's hard for me to go back and try to play last gen games but having them redone (well) with AA/AF and so on is good news to me.
....
IGN: What we understand about the port, for lack of a better word, is that it's now at 720p, it runs at 60 frames-per-second, it's got anti-aliasing going on...
John Hight: 2X anti-aliasing...
IGN: Did you all do anything with using higher-resolution textures? Is there any way that the art has changed, or the number of frames of animation or anything like that?
John Hight: That's a good question. So, we're still kind of evaluating, but we were prepared to upgrade the textures, at least on Kratos on both games, but honestly it's looking so good that we're thinking, you know what? It's probably better to keep it in its pure form. We're playing around with potentially swapping out textures on some of the user interface and the fonts just to make them a little more readable. It looked great back on the PS2 on a regular TV, or even an HDTV, but once you get into an HDTV running at 720p, some of the text gets a little weedy, so we are going to swap that out.
Not much to add on from what was already quoted above. There most likely won't be any GoW III demo included as they feel they don't have anything that is release-ready; they're just trying to get this done by the holdiays (so maybe still possible?). The games will be exactly the same, nothing will be added (other than trophies of course) or removed.
Can someone post whatever interesting stuff is in that interview. The IGN page just wouldn't load on my stressed connection.
IGN: Let me start with some more generalized questions because the hot issue these days is backwards-compatability with PlayStation 2 games. So to clarify first off, is this package a "port" where you actually went in and changed the code to work on the PlayStation 3 as a PS3-specific title, or is this something that's running inside of an emulator?
John Hight: Well, I don't necessary agree with just the terminology "port", but given those two limited options, then we'd have to put it in the "port" category. We haven't developed general purpose code that would now work for every PS2 title out there. Basically what we wanted to do was we wanted to remaster [the games], and we've done a lot of things to not only have it run on the PS3 but also make it look better, perform smoother and have a little bit extra functionality.
IGN: So how difficult was it for you to move it over to the PS3? A lot of people wanted to see God of War go there, but also things like the Team ICO stuff and a lot of other classic PS2 games. How difficult was it to move the game over, and do you think that this would be something feasible for other studios to do?
John Hight: Well, that goes back to how games were developed in the first place. For us, it wasn't too difficult because, and I'll brag on our engineering team, but the code they developed is pretty straightforward, well-documented, we don't do a lot of assembler programming, it's all straight C… Some teams have developed their own scripting language or whatever that would then require a translation of that interpreter over to the PS3 - we don't do that, it's straight C, so it made that aspect a lot cleaner. Plus, the other thing is that we've had very little attrition in our engineering team in our history of this studio, so the guys that originally wrote the code for God of War 1 are right here. Some of them worked on the port, some of them were able to offer, "Oh yeah, this is what's going on here. This part of the code's important" or "Don't worry, that part of the code's not important, you can ignore that", so it made it go a lot smoother, to have those guys around.