Sigfried1977
Legend
I presume you mean the presentation where you see the tentacles snapping a galleon in half in the distance, and where they show off Kratos's time-controlling powers. That's not the demo on PSN.
After the first 20 minutes I've seen on Youtube, the demo which I assume is what was at Gamescom, looks almost like a God of War 1 tribute level/ remake.
We need better game design. Or at least different game design. New consoles aren't gonna change a damn thing besides making old shit look slightly newer again. Seriously, the visuals are the least of GOW3's problems. It's still a fantastic looking game. It's just been done to death. That series has blown its load. Fighting random hand-bug-thingie at 1080p/60 with glitzier shader work still isn't going to measure up to fighting Poseidon.
Played the PSN demo. 60 HZ is nice, but it wasn't solid. The actual visuals were pretty simplistic and looked very 'computer gamey'. The scale is the main design point, but I felt that the camera was often too zoomed out and I had no idea where I was and what I was doing. But as you can just button mash and don't need to dodge or block, that's not a problem.
I had the same problems with the demo. For some reason i think that the game actually looks worse than GOW III. The Poseidon level and fight in GOW III is still one of the most amazing scenes i have ever seen on videogames, and yet this demo looks extremely "gamey", still can't understant what actually does it make it look so weird.
In general terms, it definitely made me feel like everything about it was already done, they definitely need to either reboot the franchise with a new main character, or make Kratos batlle against other gods from other mythologies. Also i must admit that i missed the button prompts for finishing the enemies, the current system seems somewhat automated.
Felt the same. I must say that the visuals are still amazing and the lighting seems improved in many respects. Yet something was missing in the demo.
For one, the demo was more often at the 30fps mark, As a result it didnt have the fluidity of the previous games. The smooth framerate also made GoW3 very pleasing in the eye. This makes it even more frustrating when the camera is so far away that Kratos is the size of an ant. Its harder to spot my character when he is tiny, there are multiple characters on the same spot and the framerate is not smooth enough.
They also appeared to have paired down (at least in the demo) the number of light sources cast by Kratos' blades as well as the lighting emitted by the orbs. I have hopes that Kratos' blades will be able to cast more pronounced effects on other surfaces when he is upgraded. In GoW3 it was amazing how the blades' fire was reflected differently on each surface like metal objects etc. In the very same gif that you posted it shows the lighting from Kratos' blades cast on the beasts' face
The image quality is also inconsistent. MLAA works perfectly in areas and fails in others whereas in 3 the IQ was more consistent.
As an intro it is certainly not as strong as the fight in Olympus. Then again how can they compete the chaos in GOW3? Its a tough achievement to beat especially the fight with Poseidon.
They have run out of ideas.
In general though what was shown in the demo is quite an achievement
And the last thing: lol, even GoW borrows from almighty Uncharted...there are some climbing passages a la Uncharted included. Uncharted must be the game with most influence on other games this gen...
And the last thing: lol, even GoW borrows from almighty Uncharted...there are some climbing passages a la Uncharted included. Uncharted must be the game with most influence on other games this gen...