What's different from GoW3? Afaik GoW3 always had climbing sections?
Two things....dynamic objects and the camera isn't "fixed".I think I notice some real SSAO this in this game, does a game like this really need it, should have gone with pre baked since the camera is mostly fixed. Give the frame rate a boost, unless is super cheap to do.
I'm very underwhelmed so far (at the Oracle of Delphi, about 2 hours into the game). Story is pretty much non-existent at this point, and you are just traversing pretty environments for the heck of it. There's no purpose, no drive, and the pacing is utterly terrible so far. Sure, there have been a couple of rather spectacular moments, but where God of War 3 always put gameplay first regardless, Ascension frequently zooms the action so far out that you have no clue what the heck is going on anymore. The less artificial lighting only helps to compound the problem, because Kratos just doesn't stick out enough anymore. The first major boss battle could have been a revelatory moment. Instead it was simply a mess.
I'm not particularly in love with the new combat system either. Unless you are in rage mode, your arsenal of moves is extremely limted, and since even lowly enemies like dogs have the ability to punch right through your offense, there'll always be cheap shots coming from every which way, draining your rage meter in the process. Everyone and everything has bloody hyper armor in this game. The gimped defense isn't helping of course.
Visually it's a very nice looking game. Just about every little asset is exquisitely detailed, and the whole thing looks more like offline CGI than ever. Cut-scenes seem to be mostly real-time now and really highlight the vastly superior human character models. (Kratos hasn't changed much, but everyone else got a healthy upgrade). Unfortunately the direction is generally too weak to elevate the individual pieces. Ascension simply lacks GOW3'ssense of showmanship.
All in all the game comes across like a cynical cash grab. Sure, the team members were talented and commited, but the project seems like it was helmed by some mercenary hack director with a paycheck in mind and no enthusiam. It's the X-men The last stand of the God of War franchise at best, and a straight-to-dvd sequel at worst. It's also quite buggy despite two patches.
Even if it does get better, if the first 2 hours of your 7 hour game are a complete drag, then that's a huge problem. That's especially true if you are part of a franchise famous for its incredible openings. This isn't a role playing game with a 50 hour long tail.
I agree with most however to call it a straight to dvd sequel might be a bit harsh without finishing it first. I'm pretty much at where you are and so far it's been average to good experience. If the 2nd half gets a lot better than I'm more than content. The environment texture work, polygon density, shaders and design are so much better than GOW3 that's for sure. I also noticed the texture resolution on Kratos body is now high res and consistent with his face texture res.I'm very underwhelmed so far (at the Oracle of Delphi, about 2 hours into the game). Story is pretty much non-existent at this point, and you are just traversing pretty environments for the heck of it. There's no purpose, no drive, and the pacing is utterly terrible so far. Sure, there have been a couple of rather spectacular moments, but where God of War 3 always put gameplay first regardless, Ascension frequently zooms the action so far out that you have no clue what the heck is going on anymore. The less artificial lighting only helps to compound the problem, because Kratos just doesn't stick out enough anymore. The first major boss battle could have been a revelatory moment. Instead it was simply a mess.
I'm not particularly in love with the new combat system either. Unless you are in rage mode, your arsenal of moves is extremely limted, and since even lowly enemies like dogs have the ability to punch right through your offense, there'll always be cheap shots coming from every which way, draining your rage meter in the process. Everyone and everything has bloody hyper armor in this game. The gimped defense isn't helping of course.
Visually it's a very nice looking game. Just about every little asset is exquisitely detailed, and the whole thing looks more like offline CGI than ever. Cut-scenes seem to be mostly real-time now and really highlight the vastly superior human character models. (Kratos hasn't changed much, but everyone else got a healthy upgrade). Unfortunately the direction is generally too weak to elevate the individual pieces. Ascension simply lacks GOW3'ssense of showmanship.
All in all the game comes across like a cynical cash grab. Sure, the team members were talented and commited, but the project seems like it was helmed by some mercenary hack director with a paycheck in mind and no enthusiam. It's the X-men The last stand of the God of War franchise at best, and a straight-to-dvd sequel at worst. It's also quite buggy despite two patches.
I'm shelving the game until the patch comes out. (which is supposed to address the Trials of Archimedes difficulty spike as well by the way). I've had malfunctioning cameras, enemies spawning in midair / in their T-poses, and even 2 hard system crashes where I had to hold the power buttons down for 10 seconds or so. That's all within barely 3 hours of playing the game. Of course there's also the issue with the god-awful sound mixing. How is this kinda stuff getting past QA for fuck's sake?
I'm shelving the game until the patch comes out. (which is supposed to address the Trials of Archimedes difficulty spike as well by the way). I've had malfunctioning cameras, enemies spawning in midair / in their T-poses, and even 2 hard system crashes where I had to hold the power buttons down for 10 seconds or so. That's all within barely 3 hours of playing the game. Of course there's also the issue with the god-awful sound mixing. How is this kinda stuff getting past QA for fuck's sake?
I'm shelving the game until the patch comes out. (which is supposed to address the Trials of Archimedes difficulty spike as well by the way). I've had malfunctioning cameras, enemies spawning in midair / in their T-poses, and even 2 hard system crashes where I had to hold the power buttons down for 10 seconds or so. That's all within barely 3 hours of playing the game. Of course there's also the issue with the god-awful sound mixing. How is this kinda stuff getting past QA for fuck's sake?
I think SMS mention on their twitter that the sound patch is coming.