We’ve revamped the combat and weapon system to an entirely new, yet still familiar intense action experience:
[NEW!] Tether System allows Kratos to sling enemies around the environment like a pseudo-weapon wrecking ball, augmenting his primary weapon attacks.
[NEW!] World Weapon System allows Kratos to steal enemies weapons from his enemies, acquiring powerful secondary attacks. You can pick-up/steal almost any enemy weapon!
[NEW!] Promptless Mini-Game with a new free-form attack system. When you go in for a final kill or counter, you’ll need to focus on enemies evasive and attack maneuvers in real-time instead of indicated button prompts to finish them off. Old-school button prompt indicators seen in God of War 3 will still be present during unique encounters, but for the majority of finishers you will need to rely on your guts and instinct.
[NEW!] Life Cycle Mechanic Ability (a familiar evolution from the Amulet of Fates in God of War 2 but much more advanced), allows Kratos to control the flow of time in various environments to solve puzzles, and freeze enemies during combat. Watch the single-player demo for a better illustration of this new mechanic.
God of War: Ascension will support 3D-TV, you’ll need to change your 3D glasses lens wipers quite often if you know what we mean.
You will ascend a signature God of War spiral stair case during your journey, and you may encounter a pleasurable break at some point, stay classy.
T.C. Carson reprises his role as Kratos – seriously, there isn’t a man on Earth that knows Kratos better!