arandomguy
Veteran
I think the cloud gaming statement are too broad.
My experience is fine with Geforce Now. Granted I guess this is going to depend on your comparison point and definition of fine. I also did "cloud gaming" that was self hosted to play at "work" for the longest time as well. In both cases for me I had 8ms and now 16ms (moved off fiber internet to coax) and it's still fine.
The client has consistently been a desktop PC, and so decoding latency is likely much lower than say using mobile devices (1ms vs. 10ms or even much higher).
Also in both cases the encoder stack on the server side was Nvidia which judging from the limited testing and information out there is likely the best software and hardware stack compared to other solutions.
I haven't tried other cloud gaming or remote options. But judging by information out there, such as Digital Foundry's experience with the PS portal, it could be that alternative solutions are significantly worse.
The other thing is I noticed my electricity bill dropped rather noticeably and I live in an area with very low rates ($0.10 a kWh) albeit I likely also play more than the typical person as well. I do wonder if in higher cost areas if a monthly cloud at some point might even be cheaper than just the electrical cost of local gaming.
Now personally long term I would not stick with GFN ultimate due to various other factors such as it not supporting every game (thank you Google Stadia for giving game companies the idea of double dipping), needing a GPU anyways for non gaming purposes, and modding/customizability limitations. In terms of the direct gaming experience it's still better locally if you assume 1:1 on the hardware (and the local CPU is going to be way better) but that's comparing against a GTX 4080 class GPU which is quite expensive to buy and operate. But's it's far from unplayable by comparison. And if we were to compare against a weaker system it might be a trade off issue.
My experience is fine with Geforce Now. Granted I guess this is going to depend on your comparison point and definition of fine. I also did "cloud gaming" that was self hosted to play at "work" for the longest time as well. In both cases for me I had 8ms and now 16ms (moved off fiber internet to coax) and it's still fine.
The client has consistently been a desktop PC, and so decoding latency is likely much lower than say using mobile devices (1ms vs. 10ms or even much higher).
Also in both cases the encoder stack on the server side was Nvidia which judging from the limited testing and information out there is likely the best software and hardware stack compared to other solutions.
I haven't tried other cloud gaming or remote options. But judging by information out there, such as Digital Foundry's experience with the PS portal, it could be that alternative solutions are significantly worse.
The other thing is I noticed my electricity bill dropped rather noticeably and I live in an area with very low rates ($0.10 a kWh) albeit I likely also play more than the typical person as well. I do wonder if in higher cost areas if a monthly cloud at some point might even be cheaper than just the electrical cost of local gaming.
Now personally long term I would not stick with GFN ultimate due to various other factors such as it not supporting every game (thank you Google Stadia for giving game companies the idea of double dipping), needing a GPU anyways for non gaming purposes, and modding/customizability limitations. In terms of the direct gaming experience it's still better locally if you assume 1:1 on the hardware (and the local CPU is going to be way better) but that's comparing against a GTX 4080 class GPU which is quite expensive to buy and operate. But's it's far from unplayable by comparison. And if we were to compare against a weaker system it might be a trade off issue.