IST said:Dynasty Warriors 2 and Armored Core 2 weren't mediocre. (Just fooling around. Don't take this as trolling.)
I actually spent more time watching DVDs on the PS2 at launch than games!
IST said:Dynasty Warriors 2 and Armored Core 2 weren't mediocre. (Just fooling around. Don't take this as trolling.)
Jaws said:thop said:And why can't XB2 be backwards compatible with XB1? Because of a difference in architecture? How different can the PS3 Cell architecture be from PS2s? Or PS2s from PS1s? I thought this big thing about M$ XNA abstraction was that hardware architecture was irrelavant. It's kinda funny that they can't keep compatability with their own platforms!
It isn't a situation where they can't do it. The way I understand it is that Nvidia IP complicates things. Then you have the hard-drive issue if XB2 is going to ship without one. Then you have the switch in both CPU and GPU vendors. A real messy problem to solve, that would cleary take a lot of time and effort.
Microsoft may have decided to bite the bullet and build something from scratch after learning from its mistakes.
marconelly! said:3. Less clutter around your TV, as you keep one device less under it. This is actually the most important factor to me. I hate cable clutter, switchers, etc. and convinience is what consoles are supposed to be all about.
LisaJoy said:Had this "FRESH START" Happened in 2007 one could justify it, but this timing is terrible, and unforgivable, I just got my Xbox last year.
LisaJoy said:Had this "FRESH START" Happened in 2007 one could justify it, but this timing is terrible, and unforgivable, I just got my Xbox last year.
For consumers, yes in some directions and no in others. For developers, it's basically bound to make them nervous...DaveBaumann said:The later it it, the more XB1 consoles and games will have been sold - the earlier it is the lesser the potential impact will be.
Guden Oden said:Vince said:You guys aren't thinking about this in the right paradigm.
I don't agree. Backwards compatibility is not that big a deal; you wanna play old games, there's nothing stopping you from either buying or keeping an older console. I heard nobody bitch and whine when GC did not have an N64 cart slot on it for example, nor when N64 did not accept SNES carts just to mention two examples. Of course, using standard-size CD/DVD media makes it easier to make a format PHYSICALLY compatible, but really, what is backwards compatibility other than a little bit of convenience?
Guden said:2015?! On WHAT planet? If PS2 software is still available past 2010 I'd be very surprised. PS1 was phased out after a few years after all, now I don't see any games for sale unless it's second hand.
IST said:PS1 is still a seller here in the US, Guden. It has a few games come out each month. Last big game was Final Fantasy Origins, an enhanced port of the Wonderswan remakes of FF1 and 2.
Qroach said:That last statement is very correct. Looka t it this way, it's become next to impossible for a new developer to get developer approval form sony for the PS2 in nroth america. Despite the fact they have the most consoles out there. Fomr what I've heard through numerous sources that have spoke with high up at sony, they have totally switched gears to working on PS3.
Now everyone has been complaining that it's MS that pushing for the next generation more than any other manufacturer. If that was really the case, then why can I apply and become an official xbox developer still, order devkit and equipment easily?
Sony says they kept supporting the PS1, but do any of you know that it's become impossible to get a new devkit for PSX from sony, even if you wanted one? I could get one two years ago if i wanted one, and many people did. It was also difficult to get submission disks.
Anyway, the point I'm making is that it may not be so clear who is more focused on the next generation race quite yet
Panajev2001a said:IST said:PS1 is still a seller here in the US, Guden. It has a few games come out each month. Last big game was Final Fantasy Origins, an enhanced port of the Wonderswan remakes of FF1 and 2.
Remember what guys like EA said ? "We made a mistake shifting basically all of our software effortts on the new generation, but this time we will work much more for the old generation while still preparing for the new one".
EA and companies of that size will hire more people to manage both generations while some small companies will prepare only for the new generation.
A good deal of medium-to-small companies will be focused a bit more on the current generation: they know that there are still many games to sell to current PlayStation 2, GCN and Xbox owners.
ERP said:I've said this before, backwards compatability would be extremly difficult for MS.
NV2X has a number of obscure rendertarget modes that simply wouldn't be worth the transistors to emulate (even newer NVidia GPU's don't have them). Unfortunatly they are used and since you can't practically emulate low level rasteriser features, the only practical solution would be the same as sSony's, Xbox1 on a chip which just isn't going to happen because they don't own enough of the technology.