Xmas said:
demalion said:
My problem is with the labelling, which makes understanding that "Application" means "highest quality" completely counter-intuitive...Xmas has confirmed it with assurance and I still am not sure about it.
I can only tell that this "high quality mode" does exist on NV30, i cannot guarantee that it can be forced by the current drivers.
I just found something when digging up a response for another thread:
[url=http://www.beyond3d.com/previews/nvidia/nv30launch/index.php?p=3 said:
Launch Interview 1[/url]]
There was a quote in the launch information about adaptive Anisotropic texture filtering, but that's slightly confusing since recent report have stated that GeForce4 already does adaptive texture filtering.
What we have is a new technology. We're not disclosing the algorithms that we use, but in the control panel we will have sliders. On one side of the slider will be 'Conservative' and on the other will be 'Agressive'. So if the user sets the slider to conservative then it will give the the standard filtering for whatever the user request, whether its Bilinear, Trilinear, 8X Aniso or whatever it is, it will do the full algorithm. As you move it towards aggressive we have a variety of adaptive algorithms that look at both the content of the texture and the content of the scene and will proactively choose different sampling patterns to maximise image quality whilst also maximising performance. So for benchmarking, if you want a pure apples to apples then set the sliders on conservative, but if you're a user and you're playing you favourite app you can experiment with those sliders and if you find you enjoy the quality with the slider on aggressive then you're going to get more performance out of it.
Considering the well established confusion by reviewers about this issue, this seems to be as a result of the included commentary nVidia provided on the meaning of the settings.
[url=http://www.hardocp.com/article.html?art=NDIx said:
HardOCP[/url]]
The Performance and Quality Setting tab will be the one you will be most interested in. The Performance option at the top determines the level of texture quality you will receive from this card. Performance-Balanced is closest to ATI’s Quality setting on Anisotropic. If you set the slider to Performance-Aggressive you will lose image quality and gain performance. Performance-Application lets the application decide what is best.
Brent would have to comment on whether that was based on nVidia's information or his own guesses (I seem to recall he stated it was based on nVidia's information).
To be fair, another possibility that occurred to me is that for some reason the slider is "accidentally" misbehaving and for the GF FX should have a "Conservative" label there to reflect its actual behavior, since the GF 4 behavior is evidently different. This would, however, necessitate the nVidia provided information either not specifying the information (i.e., that is Brent's guesses above), or that was coincidentally also "accidentally" based on GF 4 behavior.
My personal belief with the current info I have is that this label is intended to prevent "Conservative" comparison to "Quality" on the 9700. I think this can be plausibly denied, however (and I choose that phrase on purpose
) if newer drivers (I read something about a 42.xx somewhere even) reflect a change in the labelling of the slider when a GF FX is installed.
If newer drivers change the labelling, I don't know that we'll ever know for sure, without more information, which is the case between
really accidentally, and "'accidentally' and 'just happening' to improve the first preview comparison impresion of the feature" (so if the drivers change it, I suggest we don't start a long discussion disputing it without that further information
).
If this labelling does not change in a timely manner, i.e. without pressure from user/reviewer awarness, it seems a clear cut case of a change in labelling intending to achieve just the ends it has.
...
Come to think of it, it looks like I owe the Anandtech crew an apology for my criticism of them emphasizing the comparison of GF FX "Balanced" with ATI "Performance" aniso.