It's been fixed:
http://wccftech.com/gears-of-war-pc-benchmarks-with-latest-patch/
http://wccftech.com/gears-of-war-pc-benchmarks-with-latest-patch/
... and it had nothing to do with Nvidia
Tears for Gears: poor performance, lackluster upgrades plus a laundry list of issues with Windows 10 and UWP.
Frame-pacing that cannot be fixed: Once in the game, it's clear that Gears Ultimate suffers from frame-pacing issues when the frame-rate cap is engaged. Why engage the cap at all, you may ask? Well, despite running well on relatively low-power Xbox One hardware, this is one demanding game on PC - an overclocked i7 5820K/GTX 970 combo simply isn't enough to deliver a completely stable 60fps at 1080p, let alone 1440p and higher. That's where the 30fps cap comes in handy - in theory, it should allow you to ramp up the quality settings and still get a consistent experience. In fact, it is actually the default setting here but this particular implementation doesn't quite work as we'd hope. We often see unique and duplicate frames clustered together out of order resulting in noticeable judder - something you don't see on Xbox One.
Universal Windows Platform: Tying directly into our previous issue, we have Microsoft's controversial UWP initiative. Basically, UWP programs lack support for exclusive full-screen (meaning it's impossible to turn off v-sync - something Microsoft is working on) and are unable to take advantage of third party tools such as Riva Tuner Statistics Server. The Windows format container eliminates the possibility for user-created mods, also making it incredibly difficult to make adjustments and fixes to the title outside of the game. Also, title availability is limited to the Window 10 Marketplace - which currently has no wording in place to suggest that software purchased through this store will remain available in perpetuity.
When taken together, you're looking at something closer to a console game than a proper PC game without the guarantee that you'll be able to play it years down the road - a sticky point for us when considering that any games purchased through the now defunct "Games for Windows Marketplace" are no longer available for download. When you encounter issues with a game - and we certainly did - it suddenly becomes dramatically more difficult or impossible to work around them thanks to UWP. Once again, it's clear that The Coalition can only do so much within the UWP environment but we certainly hope that user complaints resonate with the right individuals in order to enact a change here. We're all for more choice in the PC space, but as things stand right now, the UWP set-up is actually taking away options from PC gamers.
Rise of the Tomb Raider was the first. And out of all of the UWP games released, Gears of War Ultimate Edition is indeed the last.Terrible choice of game for UWP if you ask me. But maybe in future it would allow for a good mobile ready platform, but Gears is the last rather than the first game I would have started off with.
Rise of the Tomb Raider was the first. And out of all of the UWP games released, Gears of War Ultimate Edition is indeed the last.
So, well done Microsoft!
But I bought Rise of the Tombraider on Steam. I don't see Gears of War on Steam ... I am fine with a game being released on UWP with the intent of forcing it within confines that makes it run on all platforms that UWP targets, but for a game like this, such confines seem like a bad idea.
Why Gears of War Ultimate fails to deliver on PC
Universal Windows Platform: Tying directly into our previous issue, we have Microsoft's controversial UWP initiative. Basically, UWP programs lack support for exclusive full-screen
So not really valid comparison then? Rise of the Tomb Raider on PC was on Steam at the same time I think?Unless Microsoft has changed their release policies, Gears of War Ultimate will likely appear on Steam in 6-12 months. That's how they typically release Microsoft published titles that initially release in the Windows Store.
Regards,
SB
Why ?I've been playing all my games in either windowed mode
Alt-tab with minimizing is a stupid thing of the past that should have died years ago on PC. It's not a console. If I want to switch to my browser to look something up, change the music I'm playing, checking something on my NAS, I can do so easily without repercussions on possible crashes and without annoying full screen switches.Why ?
So not really valid comparison then? Rise of the Tomb Raider on PC was on Steam at the same time I think?
Alt-tab with minimizing is a stupid thing of the past that should have died years ago on PC. It's not a console. If I want to switch to my browser to look something up, change the music I'm playing, checking something on my NAS, I can do so easily without repercussions on possible crashes and without annoying full screen switches.
I can also play 2 games at once if I like. Often I've had AO MMO in a monitor while playing D3 as well.