Gears of War Ultimate edition for windows 10

Discussion in 'PC Gaming' started by eastmen, Mar 1, 2016.

  1. eastmen

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    This just went up on the windows store , $29.99 and a 52.8GB install.

    I bought it since I had credit on the store. Its still downloading so I can't give to mayn impressions but hopefully tonight I can play an hour or two.

    However oone thing I don't like is I have to install it to the c drive , there is no way to change installation
     
  2. AlBran

    AlBran Ferro-Fibrous
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    Go to (Win10) Settings -> System -> Storage -> Save Locations -> New Apps will save to #butts

    Btw, there is/was apparently a bug in Win10 regarding the download % bar (there's an update out I think), but just leave the thing to download and install. Don't pay attention to the erroneous meter if it happens to not budge or behave.
     
  3. eastmen

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    thanks for the information , I guess we can't split where stuff is installed. Might be time for a 1TB drive next time I see a good one at $200.

    The game downloaded fine , took about 3 hours. at 1080p I put everything but motion blur on and at the highest settings and I'm getting about 60fps with my r9 290
     
  4. JasmineJasmine

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    I played on PC, messed with the map editor a bit, and was part of some of the old standing threads with the other PC gamers. There is such a HARDCORE following with the PC gears players, and some AMAZINGLY talented guys playing GOW 1 PC. I hope this news reaches all those guys and girls, and I hope the Gears PC Ultimate edition offers the map editor as well. I may not get this version, but honestly, this is huge for the community. Thanks Coalition!
     
  5. Davros

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    What!!!
     
  6. BRiT

    BRiT (╯°□°)╯
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    What in the butt.
     
  7. Davros

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    no, wtf is #butts ?
     
  8. upnorthsox

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    What what in the butt
     
  9. Arnold Beckenbauer

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  10. Malo

    Malo Yak Mechanicum
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    Wow that's terrible. AMD GCN 1.1 and 1.2 cards affected? Who the hell did QA for this, Microsoft? :lol:
     
  11. AlBran

    AlBran Ferro-Fibrous
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  12. DSoup

    DSoup meh
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    You know it's going to be Nvidia's fault. Somehow.
     
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  13. AlBran

    AlBran Ferro-Fibrous
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    How kind of them to leave GCN1.0 alone considering all the rebrands AMD has been shovelling into the market. /s :rolleyes:
     
  14. homerdog

    homerdog donator of the year
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    This is absurd. MS is completely inept when it comes to PC gaming.
     
  15. pjbliverpool

    pjbliverpool B3D Scallywag
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  16. swaaye

    swaaye Entirely Suboptimal
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    Doesn't D3D12 need even more optimization effort per architecture than prior D3D versions?

    What I'm waiting for is AMD and NV to drop yet more new architectures and see how the performance goes with new games for the previous tech, and old games that don't get patched for the new tech.
     
    #16 swaaye, Mar 4, 2016
    Last edited: Mar 4, 2016
  17. iroboto

    iroboto Daft Funk
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    I think that would defeat the purpose of an API if that were true. Or if it is true, that would be a major flaw in this new world of lower level APIs.

    The optimization effort I hope will likely centralize around the drivers I think. The API never really changes. You either support the feature or you do not. With d3d12 being new, all those weird legacy calls shouldn't exist. It should work pretty good IMO.

    If developers are to blame for poor performance then no one will use d3d12. How could developers code for so many different architectures.
     
  18. swaaye

    swaaye Entirely Suboptimal
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    From what I understand, lower level means more sensitivity to the hardware architecture. Maybe I'm wrong. I'm thinking of Mantle here and remember the problems GCN 1.2 had with old games.
     
    #18 swaaye, Mar 5, 2016
    Last edited: Mar 5, 2016
  19. Arnold Beckenbauer

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    https://gearsofwar.com/en-us/forums...ix/5dc281ac-1975-4fb9-ac4b-3d8824107317/posts
     
  20. pjbliverpool

    pjbliverpool B3D Scallywag
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