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I'm a definite proponent of fairness in gaming but that's not Nvidia's fault imo, that's Microsoft for labelling the HBAO+ proprietary method as simply Ambient Occlusion and allowing it to be used to AMD cards. If it 's indeed HBAO+ as all indications point to, it's just not ever available on AMD cards. Just another retard moment for MS on this shambles of a release.Looks like you were right:
http://wccftech.com/nvidia-gameworks-visual-corruption-gears-war-ultimate-edition/
Looks like you were right:
http://wccftech.com/nvidia-gameworks-visual-corruption-gears-war-ultimate-edition/
I'm a definite proponent of fairness in gaming but that's not Nvidia's fault imo, that's Microsoft for labelling the HBAO+ proprietary method as simply Ambient Occlusion and allowing it to be used to AMD cards. If it 's indeed HBAO+ as all indications point to, it's just not ever available on AMD cards. Just another retard moment for MS on this shambles of a release.
"In BaseEngine.ini we spotted a very peculiar entry. “bDisablePhysXHardwareSupport=False”. More peculiar is the fact that this file cannot be edited in anyway. ... The entry means that hardware accelerated PhysX is enabled by default in the game"
Nope.
Trend here seems to suggest GCN version *shrug*, and maybe compounded by the AMD dynamic memory driver solution that also is running strange on Gears as I mentioned before - sorry cannot find the site that analysed that.AMD’s Radeon Fury X and Radeon 380 also choked when switching quality to High and running at 1440p or higher.
Surely the performance gets even worse as you make your way down the Radeon product stack, right? Oddly enough, no. I tested an Asus Strix R7 370 under the same demanding 4K benchmark, and it turned in only a 13% lower average framerate. Crucially, no stuttering or artifacting was present.
The Radeon 390x is just fine, achieving double the framerate at High Quality/4K as the more expensive Fury and Nano cards.
Exactly. The game absolutely does not use hardware acceleration for Physx. That config entry does nothing.No, no, no....
GoW Ultimate does not use hardware accellerated PhysX effects, so you cannot disable something, which is not used. It's a standard entry in almost all UE 3 games.
And which ties in with the fact the game runs much better and without artifacts on the older GCN versions according to Forbes, which bizarrely WCCFTech mentions in their article and reached the conclusion themselves must be Gameworks......while ignoring the fact Forbes mentioned 390x and 370 run fine and even in an earlier article (Keith May video) at WCCF noted the same behaviour and working fine with a 290x.No, no, no....
GoW Ultimate does not use hardware accellerated PhysX effects, so you cannot disable something, which is not used. It's a standard entry in almost all UE 3 games.
Exactly. The game absolutely does not use hardware acceleration for Physx. That config entry does nothing.
I can't play the game , it was fine for awhile but now it just drops to a slide show.
I hope quantum break is better than this
DX11 drivers are able to circumvent HW pitfalls. We’re matching DX11 GPU perf on Maxwell + AMD.
CPU perf: Sure DX12 can be much faster, but if your engine design is such that you don’t swamp the API with draw calls, the actual API overhead might not be significant in your overall CPU cost. We saved ~10% overall renderer time