DavidGraham
Veteran
This was in 2018,and 2019 after the launch of Turing, and the introduction of DXR.Now or in 2016 ?
This was in 2018,and 2019 after the launch of Turing, and the introduction of DXR.Now or in 2016 ?
And, of course, thanks to Nvidia’s RTX Raytracing technology, you’ll be able to see that light reflected from surface to surface. In order to enable Ray-Traced Global Illumination, you will need compatible hardware.
Sounds like it's using RTXGI? That'd be fantastic, given it's so performant.DevBlog: PC Features Showcase
Discover what you can expect in the PC version of Skull & Bones, and what specs you’ll need for smooth sailing!www.ubisoft.com
This was in 2018,and 2019 after the launch of Turing, and the introduction of DXR.
Marvel at the beautiful world of Justice enhanced with a new path-traced upgrade with the launch of Fuyun Court, a new location that all players can access from October 12th when the next Justice game update is released.
So when will this MMO be available in the west? Technically it's super interesting as it uses mesh shading and of course all the good lighting stuff from Nvidia.
The only blurb I saw was a Q4 2022 release for regions outside China but have not heard much since.So when will this MMO be available in the west? Technically it's super interesting as it uses mesh shading and of course all the good lighting stuff from Nvidia.
It's supposed to release this year, but it never got a release date.
How did the path tracer affect your lighting production during the Justice development process?
The path tracing technology provides a way to create realistic illumination systems, especially suitable for producing natural and delicate indirect illuminations. Therefore, we do not need to spend time manually adjusting lights in scenes. Instead, we only need to add the corresponding lights for emissive objects such as lanterns and leave the rest to the path tracer to complete the calculation.
What challenges were you looking to solve with the path tracer?
In the past, rasterized rendering of direct illumination, indirect illumination, reflection, and shadow were done with separated passes, which could not ensure accuracy. Path tracing unifies the computation of light transport, simplifies the whole rendering pipeline, and makes the final results immediately visible, allowing artists more control for content creation.
This is exactly how I expected it to behave.
Im sure the steam forums will take the news that a radeon 6800XT is asked for 1080p/60 well
DLSS is finally going to be necessary here lol
shit can't believe i paid 3080TI prices for a 3070. fuckkk