So, Hitman 1 (2016) and Hitman 2 (2018) all received ray tracing updates alongside Hitman 3's recent update, and after revisiting some of the old missions I can't even fathom how people considered the planar reflections in the game as a suitable replacement to ray traced ones!
The Planar reflections were limited to very few surfaces, had lower quality shading (lighting/shadows) for reflections, discarded a lot of objects/animations from reflections, draw distance inside those reflections was very limited too! On the other hand, Ray Traced reflections had none of those limitations, they extended to all surfaces, curved or otherwise, covered all objects, and had crazy draw distance. There is simply no comparison whatsoever quality wise.