GART: Games and Applications using RayTracing

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From the developer of Warhammer Darktide:
Another added benefit of the RTXGI implementation we ended up going with is actually that we decided to replace our baked ambient light solution with baked RTXGI probe grids. This allows us to use RTX cards on our development machines to quickly bake GI that can be applied to our scenes even for gpus that do not have enough power to push advanced ray tracing features like this. You won’t get the added benefit of the GI being fully dynamic that you get if you have a powerful gpu in your machine of course but the static GI still retains the nice dark feeling in our scenes that would otherwise be very flat and boring.

Its from their steam page. There is a blog post about the performance of the game. But i think the quoted part shows how important Raytracing for developer really is.
 
Eh? They're not using RTXGI in the game, they're using it in their baking process for texture layers. The game doesn't have any kind of dynamic global lighting.
 
Luckily there was a good candidate technology for solving this problem. ray tracing and specifically RTXGI for global illumination (GI).

Ray tracing just started to become a well established component for rendering in games, especially with an explosion in terms of hardware support. Ray tracing is also compelling from a rendering development standpoint because it provides a unified solution for complex corner cases that arise when doing more traditional rasterized rendering.

NVIDIA DLSS 3 AND RTX SUPPORT
Partnering up with NVIDIA we opted to support ray tracing in our renderer and ended up implementing both RTXGI and raytraced reflections to boot. This also lays the groundwork needed for us to continue experimenting with additional ray tracing features down the line which carries the promise of further improving things like shadows, transparency rendering and VFX (visual effects such as particles). We also decided to support other RTX features like DLSS and Reflex to further improve frame times and response times of the game.
 
Eh? They're not using RTXGI in the game, they're using it in their baking process for texture layers. The game doesn't have any kind of dynamic global lighting.

Read it again.

“You won’t get the added benefit of the GI being fully dynamic that you get if you have a powerful gpu”
 
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Jesus those system requirements for Warhammer are something else.

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But those are the most detailed requirements I have seen so far, with every frame rate target and exact settings. Kudos to Fatshark.

6800XT on par with a 2060 with RT off seems a bit strange. Is this game using RT all the time?
 
Specs arent that crazy? Your fine with almost a decade old hardware to play it between 30 and 45fps. RTX 2060 and 3060 for recommended specs without RT.... acceptable right.
With RT things require more beefy hardware ofcourse, still, the RTX2060 is often considered the entry level RT capable GPU, the lowest you can get i think?
The 6800XT vs 2060 requirement is indeed very strange, even with RT.
 
Specs arent that crazy? Your fine with almost a decade old hardware to play it between 30 and 45fps. RTX 2060 and 3060 for recommended specs without RT.... acceptable right.
With RT things require more beefy hardware ofcourse, still, the RTX2060 is often considered the entry level RT capable GPU, the lowest you can get i think?
The 6800XT vs 2060 requirement is indeed very strange, even with RT.

Needing a 3080 for 1440p with DLSS is kinda wild.
 
Jesus those system requirements for Warhammer are something else.

View attachment 7544


But those are the most detailed requirements I have seen so far, with every frame rate target and exact settings. Kudos to Fatshark.

6800XT on par with a 2060 with RT off seems a bit strange. Is this game using RT all the time?

Yeah those were my two key take aways as well. Surely that recommended without RT GPU spec is a mistake though. Those GPU's are not at all in the same league. That would mean the game is hopelessly broken on AMD. I'll bet it's meant to be a 6600XT.

Needing a 3080 for 1440p with DLSS is kinda wild.

Frame Generation + DLSS 2 for 100fps on a 4090 too. That's heavier than Cyberpunk with Psycho RT. It does look great though:

 
Have they screwed something over and made RT NV exclusive in it or something? Or is it just heavy sponsoring that removes AMD and Intel from RT machines (there's 2060, both AMD and Intel have cards faster than it in RT)?
 
Have they screwed something over and made RT NV exclusive in it or something? Or is it just heavy sponsoring that removes AMD and Intel from RT machines (there's 2060, both AMD and Intel have cards faster than it in RT)?
There's nothing to really worry about since the game likely won't ever get retested beyond launch if their previous releases are anything to go by. They probably took the opportunity to add the feature after getting delayed ...
 
There's nothing to really worry about since the game likely won't ever get retested beyond launch if their previous releases are anything to go by. They probably took the opportunity to add the feature after getting delayed ...

Why do you say that? The previous titles weren’t considered graphics showcases and this one might be.
 
Why do you say that? The previous titles weren’t considered graphics showcases and this one might be.
Benchmarks are sort of popularity contests so tons of games get passed over ...

Graphical showcases alone like Lego (iOS game) or Minecraft RTX (abandoned) aren't good enough or "realistic content" that most users will actually spend time on with their hardware. RT only games haven't dominated the entire benchmark suites despite the fact that there's enough content to fill them. Their new game will likely be forgotten after several months and it probably won't be looked at again in the future ...
 
Benchmarks are sort of popularity contests so tons of games get passed over ...

Graphical showcases alone like Lego (iOS game) or Minecraft RTX (abandoned) aren't good enough or "realistic content" that most users will actually spend time on with their hardware. RT only games haven't dominated the entire benchmark suites despite the fact that there's enough content to fill them. Their new game will likely be forgotten after several months and it probably won't be looked at again in the future ...

It’s true that not every game makes it to the benchmark review circuit. That goes for even very popular games. Darktide is coming from a well known brand using a proprietary engine adopting rarely seen graphics features so there’s a decent chance review outfits would want to take a look. I imagine a big factor is how easy it is to benchmark with repeatable results.
 
It’s true that not every game makes it to the benchmark review circuit. That goes for even very popular games. Darktide is coming from a well known brand using a proprietary engine adopting rarely seen graphics features so there’s a decent chance review outfits would want to take a look. I imagine a big factor is how easy it is to benchmark with repeatable results.

If it's like Vermintide it might be tough to use as a gpu benchmark because it tends to be heavily cpu-limited.
 
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