From the developer of Warhammer Darktide:
Its from their steam page. There is a blog post about the performance of the game. But i think the quoted part shows how important Raytracing for developer really is.
Another added benefit of the RTXGI implementation we ended up going with is actually that we decided to replace our baked ambient light solution with baked RTXGI probe grids. This allows us to use RTX cards on our development machines to quickly bake GI that can be applied to our scenes even for gpus that do not have enough power to push advanced ray tracing features like this. You won’t get the added benefit of the GI being fully dynamic that you get if you have a powerful gpu in your machine of course but the static GI still retains the nice dark feeling in our scenes that would otherwise be very flat and boring.
Its from their steam page. There is a blog post about the performance of the game. But i think the quoted part shows how important Raytracing for developer really is.