I'm not happy that most of the power of new consoles will be used only to proper render native 4k, 8k... my GodBut there will be 8K ...
Brit is joking but yea, one day that will be a thing. Perhaps way out there. RT just begun, and a long line of performance is required there before we go to 8KI'm not happy that most of the power of new consoles will be used only to proper render native 4k, 8k... my God
Brit is joking but yea, one day that will be a thing. Perhaps way out there. RT just begun, and a long line of performance is required there before we go to 8K
Considering that current 8K TV's can only take in 8K material via network or USB and that we have no 8K broadcasts outside Japan, I don't see how the situation is even remotely the same.Is he? The first 4K TVs came in 2012 in crazy sizes and price tags. PS4 was 2013 one year later, now we already have an 8K TV on the market for a lot less. In 4 years would 8K be so out there? I think TV makers will lack differentiation so resolution is an obviois sales gimmick to latch onto
*I don't think they will target 8K native but I could easily see AI upscale in 4 years.
Considering that current 8K TV's can only take in 8K material via network or USB and that we have no 8K broadcasts outside Japan, I don't see how the situation is even remotely the same.
I think there is good reason to believe that 8k will be driven by "local" material as much or more than by streamed media.Considering that current 8K TV's can only take in 8K material via network or USB and that we have no 8K broadcasts outside Japan, I don't see how the situation is even remotely the same.
DF did a review on REZ Infinite, they played on 8k and 16k, 60fps too i think. Its there for the people that want it for less demanding games.
Not if they've any sense. 8K video will take more space, look no better on the phone, and have slower performance than high framerate 4K. The only real advantage of 8K sensors is 4K/1080p cropping for 'zoom'.What this means (depending on how quickly Apple adopts Sonys IMX586 or close sibling), is that in a couple of years there will be many hundreds of millions of 8k capable recording devices in the hands of consumers that will film everything with it - 50-years anniversaries, kids' parties and so on. And they'll want to see them as recorded, regardless of the limited benefits.
Agree to disagree. I move a bit in photographic circles (where many are taking an interest in video these days), so people who care a bit about what they shoot, and not necessarily for immediate consumption only. And hey, any parent shooting their kids fit that description as well.Not if they've any sense. 8K video will take more space, look no better on the phone, and have slower performance than high framerate 4K. The only real advantage of 8K sensors is 4K/1080p cropping for 'zoom'.
I don't know a single person who shares phone footage on a TV. Hell, they film everything portrait anyway so that 8K won't ever be better than 4K when displayed on an 8K TV!
It varies very much per features you're talking about. 120 Hz is way better than 60 Hz and requires 2x the power, but 60 Hz is good enough if you don't have the power. True 4K is marginally better than reconstructed but requires significantly more cost. Raytracing versus shader lighting is hugely superior, but requires far more power than at all possible in contemporary processors such that somewhat improved solutions are being introduced rather than photorealistic path-traced games which rasterising could never hope to match.8k is coming. And I think most of us here are aware that for whatever counts as "normal" use, any benefits will be marginal at best.
But then again, that is true for most graphics developments these days. Raytracing vs. shader lightning, 60fps vs 120 fps, checkerboard 4k vs "true" 4k, the list can go on. At a glance or in the heat of battle, that is when you actually play a game as opposed to going over screenshots at 200% magnification looking for artifacts, just about everything we discuss at this point in time is nigh on irrelevant.
It's not solved if you don't have the rendering power to use it. Everyone and their dog could have an 8K TV but next-gen consoles aren't going to be rendering at what you consider a 'solved resolution' unless you want the game visual quality to be worse than this gen.What I like about 8k TV sets is that it marks a move to remove resolution as a limiting factor at all, just as cell phones have done. I don't think anyone really wants to go back to a time when cell phone screen resolutions were at a level where all text showed pixel level jaggies. It's nice to simply see a technical problem not just reduced but actually solved, and the industry moving on to the next thing on the list to improve and sell to the masses.