Shifty Geezer said:
Thus damage is a nice addition, but a good racer can live without it if adding it takes too much. It's absence in GT3/4 wasn't a problem IMO. Though of course an absence from GT5 would look very out of place.
I agree. And for the record, after 2 or 3 serious crashes in Forza, your car is nowehere near 'able to compete' unless you call lurching along at 30km/h competing.
I laugh when people say that damage modelling would 'unbalance' the game. That's nonsense, it makes it more realistic as you want to avoid collisions at all costs. It won't turn into a 'destruction derby' becuase you'll lose the race as well as your opponent, so there's no motivation to hit anyone. In fact, it's totally the opposite.
Now, GT4 on the other hand, if I have the inside lane, and I want it, I'll just T-bone the guy infront of me, ram him into the wall at 100mph and continue driving, that's what needs to be removed from the game, the feeling of indestructability.
As far as AI and Online play being priorities....DUH! GT has major problems with AI, alsways has, and online play well that's basically par for the course these days, any title is expected to have that. It doesn't mean they have to stop there, damage modelling should be next on the list.
@Predicate - as I've already explained it's not about striving for perfect realism. Do you think it would hard for the Forza team to tweak a couple variables, and make any impact over 30mph end the race? No, technically that wouldn't be hard, and it would be 'realistic', but it would be absolutely no fun. The problem is having indestructable cars that do not get damaged and the effect that has on
core gameplay(i.e. people smashing into walls, other cars, not caring about collisions), you do not have to have 100% realistic damage to solve this problem, you only need to have enough so that it reverts the gameplay back to a more realistic type of driving(i.e. always worried about collision, never ever try and hit someone else, try to cope with malfunctions when the inevitable occurs).