Gameplay is King?: What Gameplay improvements can be achieved on the new consoles?

This does look like it may work for a ship but for a person as an actual avatar in an environment I think all (if not all, most) of the demos use Move specifically because each hand can hold a Move controller and your actual arm movements translate 1:1 into the game environment. Why click the touchpad to open a door when you can just extent your arm to push the door open?

Where your avatar in an environment is a person, using a DS4 seems like a choice that introduces further detachment rather more being more immersive. The Heist demo, shown at this year's GDC, shows how it can be done so well with Move.

Like with all platforms VR games shouldn't all be the same so there can be plenty of games that use DS4 just fine.

DS4 can easily be used as both of your hands in a game by creating interactions that only need your 2nd hand for touching , wiping ,rubbing , flicking , tapping & so on.

Say there is a VR Sims game & you had to wash the dishes. the DS4 motion sensing can be used to track your left hand movements as you pick up dishes & the touch pad can become the center of the dish inside of the virtual world so you can wash the dishes by making the washing motion on your touch pad with your right hand as you pick the dishes up with your left that's holding the DS4.
 
If there were not millions upon millions of people currently playing games that require a constant internet connection then I might take your argument seriously.

You're talking about MMOs right? Because I thought this discussion was about cloud-compute that can bring brand new gameplay possibilities. You cited the new crackdown game as a possible example. That's gonna be a lot more data and BW intensive than the odd pings needed for game world sync in an MMO, sunshine ;-)

Plus, gamers who play MMOs shouldn't be compared with gamers who traditionally play offline games. MMO gamers know what they are getting themselves in for, the constant internet connection is kinda a given. We're talking about cloud-compute for stuff like in-game physics in an otherwise SP game. It's really not the same situation as those gamers will have different expectations.

As it stands your initial response can be paraphrased as 'I hope this tech does not take off as I, and some others, cannot take advantage of it'.

Sometimes it can help reading comprehension to read between the lines. I was essentially saying "I don't really care about this technology that I don't see that much potential benefit in". The burden of proof is on the tech itself to prove its benefit and so far, I'm not willing to trade my ablity to play games offline for a mere meagre enhancement to AI in a car game.

Physics calculations, world state, AI. Basically anything that isn't latency sensitive and can be compressed into a reasonable sized data stream. There's a whole thread on the subject.

I read the thread. I still don't see the "MASSIVE POTENTIAL" you mentioned...
 
DS4 can easily be used as both of your hands in a game by creating interactions that only need your 2nd hand for touching , wiping ,rubbing , flicking , tapping & so on.
This sounds like settling for the least immersive option and compromising the experience.

Let's agree to disagree.
 
This sounds like settling for the least immersive option and compromising the experience.

Let's agree to disagree.


What make you think that having touch & 2 analog sticks at your finger tips is the least immersive option & compromising the experience? every game isn't the same there will be plenty of games where DS4 will be the better option.
 
What make you think that having touch & 2 analog sticks at your finger tips is the least immersive option & compromising the experience?
Because the reality is you hold a dish with one half and wash/rinse/dry with the other - which you can mimic with actual lifelike motions with two hands acting independently. This is also instantly graspable to anybody who has ever washed a dish compared to the abstracted alternative you propose using a DS4 controller, where mirrors no person washing a dish in the history of the universe ever.

If you can't see how unnatural, and therefore immersion breaking, that is I don't know what to tell you.
 
Because the reality is you hold a dish with one half and wash/rinse/dry with the other - which you can mimic with actual lifelike motions with two hands acting independently. This is also instantly graspable to anybody who has ever washed a dish compared to the abstracted alternative you propose using a DS4 controller, where mirrors no person washing a dish in the history of the universe ever.

If you can't see how unnatural, and therefore immersion breaking, that is I don't know what to tell you.

What make you think that rubbing a touch pad is going to break the immersion as much as the move controllers hitting together as you do the washing motion or you trying to keep them far enough apart to keep them from connecting while you act like you're washing dishes.
Touching the touch pad could make it more immerse.
 
Because the touch pad is bloody tiny. What is this, a plate for ants?

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`You really think that the touch pad would have to be the size of a dish for you to mimic washing a dish in a video game?
To feel natural and like washing a actual plate? Yes. Otherwise you may as well be massaging a virtual clitoris.

I'm not responding to you any more, we disagree and I don't have Shifty's stamina in debating game controls with you.
 
Why click the touchpad to open a door when you can just extent your arm to push the door open?
Because you could be on the opposite side of the door :D

Ps: we've had extensible arms before (trespasser) omg the horror
 
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To feel natural and like washing a actual plate? Yes. Otherwise you may as well be massaging a virtual clitoris.

I'm not responding to you any more, we disagree and I don't have Shifty's stamina in debating game controls with you.

How is it that you would think that this wouldn't feel like washing a real plate because of the size but somehow you can't see that holding the move controller in your second hand is just as unnatural for the job as making smaller moves with your fingertips? Because holding the move controller take your finger movements completely out of the interaction & it take the feedback out of it.

Again did you watch the DS4 Morpheus video? Did you watch the Splatoon video & hear what they said about Splatoon gyro controls being better than using the right analog stick for looking around because it's more like playing a PC game? did you not see & hear the same things that I have been saying?
 
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