Gamecube can now play pirated games.

Teasy said:
Very funny. You won a prize. Go play on the interstate or something.

She does have a point though. I mean common, you can get a standalone DVD player for as cheap as £35 now :LOL:

but what is the image/sound quality of those units ? are they quiet ? fiability ?
 
but what is the image/sound quality of those units ? are they quiet ? fiability ?

Can they load DVD-R's and get it to play with out all the diffiiculty?

It seems that since I last checked DVD players have gotten even cheaper and are now breaking the £30 barrier :oops:

Anyway I'll post a few of the deals I've seen and try to give as much info as I can on them (I know almost nothing about some of them though).

Yamada 5520 dvd player = £39.99 inc free delivery from Amazon.co.uk:

http://www.amazon.co.uk/exec/obidos/ASIN/B0000B0A4G/ref=sr_aps_electronics_1_1/026-0909137-1150009

This player has excellent image quality and excellent sound (Dolby 5.1 Digital). It works with DVD-R's, DVD-RW's, VCD's, SVCD's (both CD-R and CD-RW), MP3's, WAV's, kodac images, JPEG's, GIFS ect ect. Its also fully multi-regional right out of the box and it runs silently. This is basically the player I have (its a variation of it that's basically identical) and its an excellent player. Its never failed to play anything I've tried with it. Its also the number one selling product on Amazon.co.uk and has been for months and its Amazon reviews are all extremely positive last time I checked.

Alba DVD45 DVD Player = £37.95 at Argos

http://www.argos.co.uk/webapp/wcs/s...gId=-1&catalogId=1001&productId=64305

I don't know much about this player, other then it plays VCD's, SVCD's, MP3's and is easily hacked to multi-regional playback.

Xenios 1030 = 29.98 at Powerhouse-online.co.uk:

http://www.powerhouse-online.co.uk/general/frameset.asp

I don't know much about this player other then the fact that it plays VCD's, SVCD's MP3's, image files and is easily hackable to multi-regional (a quick remote trick).

You can also get the model up from this one for £5 more at the same site.

Tedelex TE118 dvd player = 29.95 at RicherSounds

http://www.richersounds.com/index.php?f=itemdetl.php&p=te118r2

I know even less about this player, just that it plays VCD, MP3 and image files and has Dolby Digital sound.

NOTE: I didn't really look around much to try to find out info on these players. So I'm sure people can find reviews of the previous three players on the net if they need more info.
 
New Info:

Would you believe that Nintendo 64 emulation is already a reality on the Gamecube?? :eek:
With the emulator provided by Nintendo itself!!!
:oops:

Yes, it seems that the WW Bonus disk image has been subverted to play other n64 roms.

Very interesting advancements.
 
Teasy said:
but what is the image/sound quality of those units ? are they quiet ? fiability ?

Can they load DVD-R's and get it to play with out all the diffiiculty?

It seems that since I last checked DVD players have gotten even cheaper and are now breaking the £30 barrier :oops:

o.o Wow, that is a lot of info... thanks for the trouble, ^^; unfortunately that wasn't what I was talking about. As I understand this thread, they are saying you have to connect your gamecube to a pc to play the game images onto it which creates some problems with transfer speeds compared to the load speeds for the disk drive. So my question is, can panasonic q owners simplify things by not bothering with the computer and just burning the game image onto a dvd-r and playing it in the q? Making playing the images a hell of a lot less tedious.
 
Well as far as I understand it, PSO limits the GC BBA to 10mbit/sec, when its actual hardware is 100mbit/sec. Once some hackers fix that, there shouldn't be any loading problems.
 
OICAspork said:
Teasy said:
but what is the image/sound quality of those units ? are they quiet ? fiability ?

Can they load DVD-R's and get it to play with out all the diffiiculty?

It seems that since I last checked DVD players have gotten even cheaper and are now breaking the £30 barrier :oops:

o.o Wow, that is a lot of info... thanks for the trouble, ^^; unfortunately that wasn't what I was talking about. As I understand this thread, they are saying you have to connect your gamecube to a pc to play the game images onto it which creates some problems with transfer speeds compared to the load speeds for the disk drive. So my question is, can panasonic q owners simplify things by not bothering with the computer and just burning the game image onto a dvd-r and playing it in the q? Making playing the images a hell of a lot less tedious.

I'd guess no. When it goes to play a game, it would probably ignore the outer areas of the disk plus try to read it differently than it would a dvd.
 
OICAspork said:
o.o Wow, that is a lot of info... thanks for the trouble, ^^; unfortunately that wasn't what I was talking about. As I understand this thread, they are saying you have to connect your gamecube to a pc to play the game images onto it which creates some problems with transfer speeds compared to the load speeds for the disk drive. So my question is, can panasonic q owners simplify things by not bothering with the computer and just burning the game image onto a dvd-r and playing it in the q? Making playing the images a hell of a lot less tedious.

Uh... the hardware hasn't been hacked. The method takes advantage of a flaw in PSO's network code, not in the hardware itself. PSO stays in the GOD drive the whole time.

Well as far as I understand it, PSO limits the GC BBA to 10mbit/sec, when its actual hardware is 100mbit/sec. Once some hackers fix that, there shouldn't be any loading problems.

Wrong. GCN's BBA is limited to 10Mbit/sec (what game could conceivably need more than that?!). The current loader is inefficient though and only gets about 4Mbit/sec, which the makers think could improve to around 8Mbit/sec with compression and general optimisation... which is still only half of the 16Mbit/sec minimum on the GOD drive.
 
Wrong. GCN's BBA is limited to 10Mbit/sec (what game could conceivably need more than that?!). The current loader is inefficient though and only gets about 4Mbit/sec, which the makers think could improve to around 8Mbit/sec with compression and general optimisation... which is still only half of the 16Mbit/sec minimum on the GOD drive.

Where's your source for that?

edit: I should clarify, where is your source that the BBA hardware is only 10mbit/sec, and the other stuff about the loader and such? LAN, like Mario Kart, would certainly benefit from 100mbit/sec.

Well if thats true, then I guess I shouldn't have assumed Nintendo would throw away pennies on something like 100mbit Ethernet :p
 
OICAspork

Oh right, I thought you were asking me wether or not the cheap DVD players I posted about could play DVD-R's. Since you didn't quote anyone and also posted just after Magnum PI's question to me on that subject. Never mind though my post was still relivant to Magnum PI anyway :)
 
zurich said:
Where's your source for that?

edit: I should clarify, where is your source that the BBA hardware is only 10mbit/sec, and the other stuff about the loader and such? LAN, like Mario Kart, would certainly benefit from 100mbit/sec.

Well if thats true, then I guess I shouldn't have assumed Nintendo would throw away pennies on something like 100mbit Ethernet :p

Indirectly from the source of the current exploit (actually from someone who has very frequent contact with them). They said the most they could theoretically get is 10Mbps but they expect the most they're capable of sustaining is 8, like I said, and the way it was phrased "heavily implied" a 10Mbps max on the hardware, not the software. And keep in mind, pennies can add up on something mass-produced like this.
 
Tagrineth said:
zurich said:
Where's your source for that?

edit: I should clarify, where is your source that the BBA hardware is only 10mbit/sec, and the other stuff about the loader and such? LAN, like Mario Kart, would certainly benefit from 100mbit/sec.

Well if thats true, then I guess I shouldn't have assumed Nintendo would throw away pennies on something like 100mbit Ethernet :p

Indirectly from the source of the current exploit (actually from someone who has very frequent contact with them). They said the most they could theoretically get is 10Mbps but they expect the most they're capable of sustaining is 8, like I said, and the way it was phrased "heavily implied" a 10Mbps max on the hardware, not the software. And keep in mind, pennies can add up on something mass-produced like this.

The BBA is detected at 100Mbit when you turn the Gamecube on though. Only when PSO tries to connect does it switch to 10Mbit.

And technically, the port the BBA is on supports 27Mbit.
 
Reznor007 said:
The BBA is detected at 100Mbit when you turn the Gamecube on though. Only when PSO tries to connect does it switch to 10Mbit.

And technically, the port the BBA is on supports 27Mbit.

Thats what alot of other people have been saying.
 
the gamecube bba speeds

" like I said, and the way it was phrased "heavily implied" a 10Mbps max on the hardware, not the software."
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the speed could easily be verified. just plug the bba into a hub/switch with speed indicators (ie lights) and see what speed it reports. then lauch the aplication in question and see if it changes.

" LAN, like Mario Kart, would certainly benefit from 100mbit/sec."
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most likely not. most networkable games only transmit a number of kbit/s. on top of that, mario cart DD only supports 4 consoles at a time, so there's bandwitdth to spare.

"Well if thats true, then I guess I shouldn't have assumed Nintendo would throw away pennies on something like 100mbit Ethernet"
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they shouldn't have to. it's marketed as a broadband adapter, not a network adapter. most high speed (broadband) internet is limited to about 2mbits/sec. even the faster ones offer less than 10. the fastest residential/small buisness (ie affordable, not multple t3 lines or anything like that) i've seen is about 7mbits/sec down and 768kbits/sec up. even if it were possible to tap both the upstream and downstream bandwith fully, you would still be sending just under 8mbits/sec; 20% less than the available bandwith for a 10mbits/sec connection. for lan use, it would be nice to have a 100mbit/sec conection, but in my experience it just isn't needed. smooth, lag free play can be achieved at 10, and if nintendo made the bba profitable for them by shaving off some cost for speed, that's fine for the perpose it provides.
c:
 
i still fail to see how this "thing" is of any use AT ALL... i mean, after all that trouble, u might as well pick up the originals and off u go... :rolleyes:
still, i guess it's all about "being able to do it" not about "doing it"
 
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