Teasy said:Very funny. You won a prize. Go play on the interstate or something.
She does have a point though. I mean common, you can get a standalone DVD player for as cheap as £35 now
but what is the image/sound quality of those units ? are they quiet ? fiability ?
Can they load DVD-R's and get it to play with out all the diffiiculty?
Teasy said:but what is the image/sound quality of those units ? are they quiet ? fiability ?
Can they load DVD-R's and get it to play with out all the diffiiculty?
It seems that since I last checked DVD players have gotten even cheaper and are now breaking the £30 barrier
OICAspork said:Teasy said:but what is the image/sound quality of those units ? are they quiet ? fiability ?
Can they load DVD-R's and get it to play with out all the diffiiculty?
It seems that since I last checked DVD players have gotten even cheaper and are now breaking the £30 barrier
o.o Wow, that is a lot of info... thanks for the trouble, ^^; unfortunately that wasn't what I was talking about. As I understand this thread, they are saying you have to connect your gamecube to a pc to play the game images onto it which creates some problems with transfer speeds compared to the load speeds for the disk drive. So my question is, can panasonic q owners simplify things by not bothering with the computer and just burning the game image onto a dvd-r and playing it in the q? Making playing the images a hell of a lot less tedious.
OICAspork said:o.o Wow, that is a lot of info... thanks for the trouble, ^^; unfortunately that wasn't what I was talking about. As I understand this thread, they are saying you have to connect your gamecube to a pc to play the game images onto it which creates some problems with transfer speeds compared to the load speeds for the disk drive. So my question is, can panasonic q owners simplify things by not bothering with the computer and just burning the game image onto a dvd-r and playing it in the q? Making playing the images a hell of a lot less tedious.
Well as far as I understand it, PSO limits the GC BBA to 10mbit/sec, when its actual hardware is 100mbit/sec. Once some hackers fix that, there shouldn't be any loading problems.
Wrong. GCN's BBA is limited to 10Mbit/sec (what game could conceivably need more than that?!). The current loader is inefficient though and only gets about 4Mbit/sec, which the makers think could improve to around 8Mbit/sec with compression and general optimisation... which is still only half of the 16Mbit/sec minimum on the GOD drive.
zurich said:Where's your source for that?
edit: I should clarify, where is your source that the BBA hardware is only 10mbit/sec, and the other stuff about the loader and such? LAN, like Mario Kart, would certainly benefit from 100mbit/sec.
Well if thats true, then I guess I shouldn't have assumed Nintendo would throw away pennies on something like 100mbit Ethernet
Tagrineth said:zurich said:Where's your source for that?
edit: I should clarify, where is your source that the BBA hardware is only 10mbit/sec, and the other stuff about the loader and such? LAN, like Mario Kart, would certainly benefit from 100mbit/sec.
Well if thats true, then I guess I shouldn't have assumed Nintendo would throw away pennies on something like 100mbit Ethernet
Indirectly from the source of the current exploit (actually from someone who has very frequent contact with them). They said the most they could theoretically get is 10Mbps but they expect the most they're capable of sustaining is 8, like I said, and the way it was phrased "heavily implied" a 10Mbps max on the hardware, not the software. And keep in mind, pennies can add up on something mass-produced like this.
Reznor007 said:The BBA is detected at 100Mbit when you turn the Gamecube on though. Only when PSO tries to connect does it switch to 10Mbit.
And technically, the port the BBA is on supports 27Mbit.