*Game Tech*

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Im not sure if it is directly related to the screen shots themselves or another issue with the offerings but Im not seeing a tremendous or even noticeable difference between either version here. The rainbow effect may blend the difference though or perhaps Im relatively blind. :)
 
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Im not sure if it is directly related to the screen shots themselves or another issue with the offerings but Im not seeing a tremendous or even noticeable difference between either version here. The rainbow effect may blend the difference though or perhaps Im relatively blind. :)

You can't see the differences in the wall shine or the fog near the ceiling?
 
You can't see the differences in the wall shine or the fog near the ceiling?

IN the 360 version I cannot see the ceiling at all and as far as the wall shine (the one with the rock I take it) it almost looks like there is a direct light source on the PS3 version. If that is the difference then yes I can see it. The subtleties are over layed with a rainbow effect in the pictures.
 
The differences are huge IMHO.

Not only are the textures much more clearer, but there is a shine (literally), that is not there in the 360 shots.

It's like an SD vs HD shot comparison.

Although the Eurogamer comparison isn't as clean cut texture wise, the actual lighting and colouring of the shots is so much different. In fact, the PS3 version looks very similar to the PC version tone and lighting wise, whereas the 360 is over compensated.

The PS3 version of Fallout 3 may be inferior in other areas, framerate and other errors in the game, but it is apparent that graphically, the PS3 version is superior in textures and lighting.
 
The PS3 version of Fallout 3 may be inferior in other areas, framerate and other errors in the game, but it is apparent that graphically, the PS3 version is superior in textures and lighting.

Perhaps I need better images to judge, but to my eyes, the textures look pretty much the same, at least on the consoles, but it's that they use shading techniques / algorithms that seem different between the consoles. Obviously different shading methods will change how a textured object will look. That explains the "shine" vs. "no shine."
 
Perhaps I need better images to judge, but to my eyes, the textures look pretty much the same, at least on the consoles.
Forgive me but absolutely not, in some parts the difference is very remarkable. Watch the details in the 'wall' on the cave in the first shot and you'll see. It appears sure worsen, less details (maybe for low resolution but I don't know) on 360. Forgive my fanboyish behaviour but it's a funny surprise to see better texture on a ps3 multiplatform game (and porting) just after to have read a thousands of posts on the net about ps3 'crappy' rsx or unproperly ram, slow bandwith etc etc compared to xenon from more users and (developers too) based only of rsx specs knowledge (where to be honest not exist an official document of specs release by sony) when finally we can see this. And, forgive me again, I'm not denied a personal satisfaction (not, I haven't pogrammed the game but I'm a ps3 hardware fan :LOL: ). My apologies IAStrong , I can resist after so much 'verbal battle' (I'm not refer to anyone in this forum however).:cry: I'm a stupid fanboy, I know. On ps3 too : 'Yes, we can.'
 
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I dont think the issue comes down to console loyalty Assurdum. It is more along the lines of what each version is doing and why.

But sure, I have just doing a personal little ot. It's not absolutely my intention to promote sony loyalty and 360 too it remain a great machine.
 
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MotorStorm's Target Render "Pissed Us Off A Lot" Say Devs
http://kotaku.com/5082624/motorstorms-target-render-pissed-us-off-a-lot-say-devs
Evolution Studios lead designer Nigel Kershaw and creative director Paul Hollywood, responsible for the recent MotorStorm: Pacific Rift for the PlayStation 3, tell 1UP that the "infamous" E3 2005 trailer for the first MotorStorm "kind of pissed us off a lot." Why? Well, for one thing, it wasn't created by them and set the team up for "expectations about the rendering prowess that we were going to expose."

Oh yeah. And it was created before the dev team had received official hardware specifications from Sony. Being told that they were "the worst [of Sony's first-party developers] in the world" by former Sony Computer Entertainment Worldwide Studios head Phil Harrison probably didn't help.

"They actually announced the hardware specifications on a slide show presentation," Hollywood said in a newly published video interview. "We sat and jotted them down... and then they showed us our movie. So it was like, 'This is what the PlayStation 3 can do, and this is what you're gonna get on it.' And we sat there trying to do the math in our head, going 'Can we really do this stuff that we're doing now?'"

"Nobody denied it. Nobody said it wasn't in-game," Kershaw said of the PS3 target render.

Fortunately, it sounds like some harsh words from Phil Harrison helped the team tap turn out a pretty damn good racer. Shame it didn't quite look like that first glimpse...

"We showed MotorStorm to the board of Sony in November 2005. So basically, the infamous E3 video had been out, so there's all these expectations about the rendering prowess that we were going to expose... and we showed them a lot of boxes," Hollywood explained. "At the end of the show, Phil Harrison took us to one side and said, 'You guys are the worst in the world....' At that point we went, 'Right, we'll show you.'"

Kershaw further details the team's perspective on the controversial E3 2005 trailer: "But it's this thing that haunts you, that you didn't match your target render.... Everybody makes such a big fucking deal of it. Who gives a shit? That's how we make games. If people have got a problem with that, tough."
 
I dunno... a lot of stuff in that is hard to believe. Like the Phil Harrison saying "You guys are the worst in the world". :???:

BTW, is it ok to post questions regarding resolutions etc. in this thread?
 
I dunno... a lot of stuff in that is hard to believe. Like the Phil Harrison saying "You guys are the worst in the world". :???:

BTW, is it ok to post questions regarding resolutions etc. in this thread?

If you watch the actual video interview on 1up where this is from it contains the box version discussed here. It's very interesting, makes Phil's comment understandable (and I'm sure the comment was made in the context of the people it was presented to) and does tie this back into Game Tech somewhat. ;)
 
some more shots

Another interesting discovery is a complete lack of fog effect on the ceiling for the 360 as shown in the last set.

Lack of frog? On the 360?
The frog in caverns and tunnels on the 360, for the locations I'm visiting, are not static so the intensity change and it can also disappear… May be you arrived at this moment. But can you tell where you take the shoot? It's to verified if is not a problem in this specific location. ;)
 
Lack of frog? On the 360?
The frog in caverns and tunnels on the 360, for the locations I'm visiting, are not static so the intensity change and it can also disappear… May be you arrived at this moment. But can you tell where you take the shoot? It's to verified if is not a problem in this specific location. ;)

Frog?!:???: However he talking about fog effect on the ceiling and it's undeniable visual effects (and texture) are better on ps3, it isn't a problem of specific location, the shots are clear enough.
 
Frog?!:???: However he talking about fog effect on the ceiling and it's undeniable visual effects (and texture) are better on ps3, it isn't a problem of specific location, the shots are clear enough.

Its there on the 360. he should adjust his gama through the game and alot of things will become more apparent on the 360 verison.
 
Kotaku article said:
Kershaw further details the team's perspective on the controversial E3 2005 trailer: "But it's this thing that haunts you, that you didn't match your target render.... Everybody makes such a big fucking deal of it. Who gives a shit? That's how we make games. If people have got a problem with that, tough."

Kershaw probably needs to ask himself why ads nowadays have "some parts of this commercial were digitally manipulated" or similar phrasing, or even why Activision had to stop running a CoD2 ad in the UK after the regulation entity received complaints of false advertising.

This is all fine when showed behind closed doors to salivating "journalists" without a critical bone in their bodies, however if this is leaked, intentionally or otherwise, and if the public starts seeing this on a regular basis then it is Kershaw and other developers that are going to have a problem.
 
Hey it might be something if the next gen reaches those target renders.

Including the one of London (Oxford Street, I believe).
 
It is on my 360 . I corrected the gama on my 360 it was very dark default and I lost alot of visuals from it. Unless we are in two diffrent underground caves.
The man who posted has show the same point in the shot in both version; in 360 is missing (or supposing worsen but it's your impression vs his shot, not offence) it's clear enough ...why do you persist with this question?
 
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