I honestly don't think so. These could be rigid performance and/or memory related compromises specific to the 360 version. From what I've seen in comparison videos, the PS3 and 360 versions of Oblivion had similar graphical differences between them. Plus, with the Bioshock situation, 2K basically had to just address ONE single texture (the Big Daddy prop in the demo level). With Fallout 3, Bethesda would have to patch an ENTIRE GAME's worth of new textures.Could this be fixed with a patch just like 2k did with the ps3 version of bioshock concerning some textures?
edit: shouldn't that discussion be in the "multiplatform development issues" thread rather than here?
I'm thinking that these textural differences can be chalked up to the universal presence of a hard drive in every PS3 system, so that developers (especially developers of open-world type games like Bethesda) can fully use the hard drive for memory management and virtual memory and stuff like that to optimize for the limited memory of consoles. Better memory management could potentially result in things like better quality textures.
Last edited by a moderator: