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That makes no sense at all. Why would PS3 version have an edge in texturing when Sony's OS requirements continue to give the Xbox a RAM advantage?

They said it was specifically the Cell which was giving them the advantage. However, it's definitely an unconventional quote, and I've yet to see any evidence of it in the game.
 
That makes no sense at all. Why would PS3 version have an edge in texturing when Sony's OS requirements continue to give the Xbox a RAM advantage?

While this wasn't always the case, the PS3 has full 256mb of ram available for video memory and another 256mb for main. There is no ram advantage, except the 360 has the 10mb EDRAM.

To my eyes, it looks like Dice improved AA for PS3 version since demo. Now seems more on par with 360 version.
 
While this wasn't always the case, the PS3 has full 256mb of ram available for video memory and another 256mb for main. There is no ram advantage, except the 360 has the 10mb EDRAM.

He mentioned the PS3 OS taking up more memory.


To my eyes, it looks like Dice improved AA for PS3 version since demo. Now seems more on par with 360 version.

Unless you have solid evidence, it's just hearsay. :/
 
Right, but both 360 and PS3 use same amount of memory for their OS. So I don't see any advantage, except with the EDRAM. Sony has since reworked and freed up a lot of memory for developers. Randy Pitchford spoke about this recently for Brothers in Arms.

Yes, I would like to see someone do a direct comparison from retail builds of Mirror's on 360 and PS3.
 
The PS3 DOES have a memory disadvantage.

1. X360 has a 10mb framebuffer
2. PS3 OS reserves significantly more RAM than X360 OS (think its 56mb vs 32mb or something like that, but not entirely sure, this number was originially around 80mb or so on the ps3)
 
Why the difference?
"PS3 version looks just a bit better than 360"

Is there an audio difference ? I heard a few people said so but have not found anything in writing yet.

The DLC may also swing some purchase if they like the core gameplay.

EDIT: If the devs use it right, the split memory pools will allow them to tap on "dedicated" memory bandwidth.
 
The PS3 DOES have a memory disadvantage.

1. X360 has a 10mb framebuffer
2. PS3 OS reserves significantly more RAM than X360 OS (think its 56mb vs 32mb or something like that, but not entirely sure, this number was originially around 80mb or so on the ps3)

This isn't correct, as devs have already stated it is equal to 360 now for OS reserves. And it was never as high as 80mb originally. It was 72mb originally. And that included 32mb from video memory, which was given back to bring video memory to 256mb. And as I said, Randy Pitchford before release of BIH stated once again Sony brought memory usage down, though not stating the exact number, he did mention it was pretty even now between 360/PS3.

These memory limitations before didn't really affect games anyway. But yes, the more the merry, hence Sony's continued support in decreasing usage. Not adding.
 
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That makes no sense at all. Why would PS3 version have an edge in texturing when Sony's OS requirements continue to give the Xbox a RAM advantage?

Maybe streaming them off the standard HDD or higher capacity of the BR disc. Also try telling that to the developers of Fallout 3, which see's the PS3 version with better quality textures than the 360 version....so it could also be down to space.
 
This isn't correct, as devs have already stated it is equal to 360 now for OS reserves.
You'll need to supply an iron-clad quote for that. Everything I've seen has shown decreasing RAM use but no parity, and that's forgetting the added RAM overhead of Sony's service, MBs used up to enable chat or friends lists and the like. These libraries were very hungry, and we've no idea of what the equivalent on XB360 is, if any.
 
Maybe streaming them off the standard HDD or higher capacity of the BR disc. Also try telling that to the developers of Fallout 3, which see's the PS3 version with better quality textures than the 360 version....so it could also be down to space.

That, plus Cell, and plus the fact 360 doesn't have the edge anymore. Only edge is EDRAM. Read my above post.
 
You'll need to supply an iron-clad quote for that. Everything I've seen has shown decreasing RAM use but no parity, and that's forgetting the added RAM overhead of Sony's service, MBs used up to enable chat or friends lists and the like. These libraries were very hungry, and we've no idea of what the equivalent on XB360 is, if any.

The numbers I gave have been out there for a while. And as for the comments Mr Pitchford made recently about more tweaks made, listen to the IGN podcast done before release of BIH where he states Sony again brought usage down to make things on par with 360 in memory usage. He never gave a number of course due to NDA.
 
The numbers I gave have been out there for a while. And as for the comments Mr Pitchford made recently about more tweaks made, listen to the IGN podcast done before release of BIH where he states Sony again brought usage down to make things on par with 360 in memory usage. He never gave a number of course due to NDA.

I would still like to see some numbers, particularly when everything I have read suggests otherwise. Im not aware of these numbers every being available.
 
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I would still like to see some numbers, particularly when everything I have read suggests otherwise. Im not aware of these numbers every being available.

We have a number of multiplatform devs on this board, who may even be reading this. Would it be a breach of NDA to confirm or deny Mr. Pitchford's statements?
 
The numbers I gave have been out there for a while. And as for the comments Mr Pitchford made recently about more tweaks made, listen to the IGN podcast done before release of BIH where he states Sony again brought usage down to make things on par with 360 in memory usage. He never gave a number of course due to NDA.
"On a par" is too vague to equal 'the same as'. There could be a difference of 10 MBs, which, versus the original huge discrepency, is now 'on a par with XB360', yet is still less RAM, especiallyt paired up with the eDRAM. I'll have to hear/read the quote in context but even then, the PS3 still has a RAM disadvantage if just due to the eDRAM, even if relatively small. Any higher quality texturing will have to be using some technique other than throwing more RAM at the textures, either better AF, or some fancy texturing system.
 
"On a par" is too vague to equal 'the same as'. There could be a difference of 10 MBs, which, versus the original huge discrepency, is now 'on a par with XB360', yet is still less RAM, especiallyt paired up with the eDRAM. I'll have to hear/read the quote in context but even then, the PS3 still has a RAM disadvantage if just due to the eDRAM, even if relatively small. Any higher quality texturing will have to be using some technique other than throwing more RAM at the textures, either better AF, or some fancy texturing system.

OK but after has seen fallout 3 and mirror's edge better texture on ps3 it seems clear enough the situation is really 'on par' I think, otherwise we never seen nothing of those things considered absolutely impossible since not more time ago. Forgive me again but when developers obtain the same result who care if ps3 hasn't edram ?
 
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OK but after has seen fallout 3 and mirror's edge better texture on ps3 it seems clear enough the situation is really 'on par' I think,.

Thats a flawed assumption Fallout 3 on X360 runs at a higher framerate. Fallout 3 on the PS3 has better textures but significantly lower framerate, if you where to take a framerate hit on the X360, im sure they could have upped the texture quality. Unless its comes down to space issues. space capicity on the x360 is rather small.

Unless the framerates run at close to the same level, and the AA is at the same level, the discussion is pointless. My laptop can run Fallout 3 @ very high settings, just not at a very high framerate, that doesn't mean its more powerful or that it has more vram than the consoles (it has but thats not the point)


Forgive me again but when developers obtain the same result who care if ps3 hasn't edram ?

Um, Fallout 3 has 4x AA on the X360, Fallout 3 PS3 has no aa. I say the results aren't the same. Same goes for mirrors edge.
 
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Dunno why xbox360 version lacks better textures unless they where not/did not want to use HDD. But I can say that perfomance wise textures on ~medium -environemnt mapping (xbox360 equivalent) vs 4xAA, its the AA making a far larger perfomance hit. And i didnt check but does the xbox360 have transparency AA (tree branches smooth/soft edged)?
 
Thats a flawed assumption Fallout 3 on X360 runs at a higher framerate. Fallout 3 on the PS3 has better textures but significantly lower framerate, if you where to take a framerate hit on the X360, im sure they could have upped the texture quality. Unless its comes down to space issues. space capicity on the x360 is rather small.

Unless the framerates run at close to the same level, and the AA is at the same level, the discussion is pointless. My laptop can run Fallout 3 @ very high settings, just not at a very high framerate, that doesn't mean its more powerful or that it has more vram than the consoles (it has but thats not the point)




Um, Fallout 3 has 4x AA on the X360, Fallout 3 PS3 has no aa. I say the results aren't the same. Same goes for mirrors edge.
The 4x AA not means anything. Xenon will support better AA in any case, Rsx isn't suitable to have standard AA. And AA it isn't the right parameter to compare the better perfomance for the two platform. Better texture on ps3 imho I don't think there are only to justify the bad frame rate. Will be an absurd choice and why they haven't done the same on 360? It's how to say 4x AA on 360 there is only because better texture are impossible.
 
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