Again this is not up for debate.
Dont' try and silence the debate. If people don't agree with you, or don't understand, then it's open for debate.
The big difference between a VCR and GeForce NOW is that one is used for content distribution while the other isn't so renting a VCR falls under fair use.
GFNow isn't content distribution but remote play. It's renting a VCR in another building and transmitting the signal to your home TV.
As for who's already losing out I've already explained this.
I asked you to point out where the money is disappearing, because I'm not understanding your argument and want to understand where a dev selling a game on Steam is now missing out on money. If you're 'I've already explained it' explanation was sufficient, I wouldn't be asking you for an example, would I?
Developers potentially stand to make so much from Stadia just from the ad revenue. It is not in the developers interests to just see income from the store but from service providers as well such as cloud game steaming vendors too since their value is also derived from the content they provide.
So the argument is from the POV of developers being able to add an additional revenue stream over and above the sale? Before GFNow, gamers would buy the game and then pay more to the dev for someone to provide a streaming service. GFNow allows the gamer to stream without paying any extra to the devs.
Okay, I think I understand the argument now. It's one that's against the consumer and so I can see why consumers would protest. I'm also still not sure whether nVidia have a legal issue or not. TBH I don't think copyright law as it stands extends to streaming from an interim. There is no similar parallel, I think. The purchase of a license on Steam allows that game to be played on any hardware as long as you log in. I don't think either party is right or wrong, but it's just a new area that needs resolution, which'll probably come from Steam changing it's T&Cs to prohibit streaming, or something similar. Although there may be something similar for Steam regards site licensing, I presume Valve are okay with what nVidia are doing as they haven't stopped accounts being streamed. So then it's between the devs and Valve as to what exactly the T&Cs allow Valve to do regards providing access to games.
If Amazon, Google or Netflix knew they could distribute content without permission from the authors they would be already taking advantage of this loophole or precedent.
Your interpreting the situation as something it's not. nVidia isn't distributing the content to end users, but letting end users access their paid content remotely. The only redistribution going on is nVidia caching the games. If the installs had to happen per player on the PC, download the game from Steam, then there couldn't be any copyright violation at all AFAICS.
Unlikely that there's such after copyright law has stood the test for over a century.
Copyright law is very broken in many ways as it was invented long before digital lossless duplication became a thing. It's constantly being tested and reworked to try and create a workable solution, and some laws aren't at all fair and what people in general want but big business is managing to push it through. Streaming games is something copyright principles from the 17th Century couldn't begin to cover. Remote access is something untested (people are streaming content from NAS boxes at home for example, without protest). You may think it's clear cut, but others of us are seeing more complex issues.