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The same reason why if you buy a game on Xbox you can’t play it on PlayStation.I don't understand this part. If you buy a game on Steam, you are entitled to download and play it on any PC where you log into your Steam account, no? If you log onto a remote PC, log in to Steam, and install a game, how is that different?
Yes, but though nVidia are technically guilty of copyright infringement, the devs aren't losing anything - there's no duplication. People aren't getting to experience the game without paying for it. That contrasts with your YouTube example where someone watching a game is experience the artistic creation without having paid for it.
Reacting to these copyright infringements isn't necessary. Plenty of times a blind eye will be turned if it's nothing major or free publicity. There's a shocking amount of Nintendo IP exploitation that isn't locked down, for example. There's no economic reason for these companies to care about this particular redistribution, so why withdraw their game and potentially reduce sales of it?
This is Steam to Steam though. The platform isn't changing.The same reason why if you buy a game on Xbox you can’t play it on PlayStation.
That's actually a fair argument from the POV of streaming services. However, that's a deal to include the game on MS's service which doesn't involve buying the game. In the case of your example, the player already bought the game on Steam and is now streaming it on GFNow; the dev isn't deprived of any money except in the case someone wants to stream the game, was going to use xCloud, but is now going to stream on GFN.He may be working to build out a plan with MS in which his games appear on game pass and XCloud and he gets paid for it. And then sudden GeForce now is peddling the same service for free but he only gets paid when people play on game pass.
No-one's spreading anything. It's a discussion. Be respectful and help explain to people where the problems lie.People need to stop spreading the misconception that GeForce NOW doesn't hurt the content developers in any way ...
I don't understand - who would/should be reimbursing whom? Can you provide an example of where a dev selling a game on Steam is losing money when that game is streamed on GFN?it definitely can since they lose out potential revenue if the platform vendor decides not to reimburse them.
Yes, I acknowledged as much, but if it's not in the devs best interests, they may be better off ignoring that and considering it a grey-ara of copyright law not worth fighting over. The point is they have no obligation to pull copyright defence moves; they don't risk losing their IP to the public domain if the let nvidia cache games distributions.Also even if it's not hurting the developers from a financial perspective, it is STILL within their right to exercise copyright regardless.
Who says they are?Nvidia is NOT above the law no matter what anyone says.
The store is Steam. The platform is Geforce Now.this is Steam to Steam though. the platform isn't changing.
I think the answer is yes. These contracts are definitely looked over by lawyers. For something like 360 and OG XBOX BC on Xbox One, MS had to re-license every single title. So even though they could make the wrappers for all those games, the ones we have access to the are the ones that re-signed. Newer titles made today are signed with this concept of forward-generation compatibility. But those older contracts did not.Strikes me as an ill-defined grey area. Let's say Kojima is allowed to release Death Stranding on Steam only as part of their deal with Sony, so PS4 and Steam. Someone buys it on Steam, and then starts streaming the game on GFN; are Sony supposed to stop them because streaming of the game wasn't part of the deal? I doubt any contracts at this point factor in game streaming because it's a new territory. If the deal was 'you can sell it on Steam' then I think streaming from Steam would be okay.
No-one's spreading anything. It's a discussion. Be respectful and help explain to people where the problems lie.
I don't understand - who would/should be reimbursing whom? Can you provide an example of where a dev selling a game on Steam is losing money when that game is streamed on GFN?
Yes, I acknowledged as much, but if it's not in the devs best interests, they may be better off ignoring that and considering it a grey-ara of copyright law not worth fighting over. The point is they have no obligation to pull copyright defence moves; they don't risk losing their IP to the public domain if the let nvidia cache games distributions.
I think from my experience with Geforce Now the client (Steam...) is modified as the session is locked to the game you previously selected and you can't select any other game. Geforce Now is currently not 100% PC remote play.Strikes me as an ill-defined grey area. Let's say Kojima is allowed to release Death Stranding on Steam only as part of their deal with Sony, so PS4 and Steam. Someone buys it on Steam, and then starts streaming the game on GFN; are Sony supposed to stop them because streaming of the game wasn't part of the deal? I doubt any contracts at this point factor in game streaming because it's a new territory. If the deal was 'you can sell it on Steam' then I think streaming from Steam would be okay.
Steam allows remote game play. You can have the game on PC and stream it somewhere else. I can run a game on my PC and stream it at a friend's house, or allow them to access my game remotely, or install the game on their PC and play it streamed in my house. If that's allowed, why isn't this? Are Remote Play games licensed differently?
https://adoredtv.com/opinion-geforce-now-isnt-hurting-developers-and-nvidia-doesnt-owe-them-revenue/In fact, isn’t it really odd that developers are demanding for their games to not work on GeForce Now? Not just because gamers already bought it and can’t play it on GeForce Now without buying it, but also because they’re effectively reducing the size of their audience and playerbase, meaning they’re turning away potential customers. There has to be an economically significant amount of gamers who want to play on PC yet can’t because their hardware isn’t good enough for it, but is good enough for streaming. I don’t recall Activision demanding Dell to stop letting their gamers play Warcraft 3, and why would they? It’s a really stupid thing to do.
But since game streaming is sort of niche and hasn’t really taken off yet, I suppose these developers feel like it’s more profitable to mooch off of Nvidia instead of relying on GeForce Now to expand their playerbase. It’s really unfortunate that the pursuit of money (which Nvidia curiously seems to have abandoned for the time being) has complicated such a great idea. I strongly urge studios and indie developers to understand what exactly GeForce Now is before deciding on asking Nvidia to stop letting gamers play the games that they already paid for.
But why? It's like...going to Virgin Megastores to buy a video tape, and then going to Radio Rentals to rent a VCR to play it on. The developer sells the game to the player, and charges the player through the Steam platform, which may be a one off payment, or subscription or IAPs, or whatever. nVidia isn't interfering with that at all (unless they are; I don't know what the interface is like!).Nvidia should be the one to reimburse on the developer's terms, not whatever Nvidia wants.
It's very expensive and not considered worth it at the moment. Maybe later they will? Or maybe they'll lean on public pressure to get devs/pubs to enable games on GFNow?If Nvidia were truly confident that they had a case to win in court then it could potentially set a new industry wide reaching precedent for the way streamed content is monetized.
Why spend money (on devs or lawyers) when you can just call on the NDF to come to the rescue!! Sounds like what is happening.It's very expensive and not considered worth it at the moment. Maybe later they will? Or maybe they'll lean on public pressure to get devs/pubs to enable games on GFNow?
Nonsense. There is an honest concern here for consumers and doesn't require an obsession with the company to consider what's happening possibly isn't right or good for the consumer. I'm very much against a lot of Nvidia's practices and detest the barrage of marketing, but personally I have an issue with how this is being handled by publishers.Why spend money (on devs or lawyers) when you can just call on the NDF to come to the rescue!! Sounds like what is happening.
But why? It's like...going to Virgin Megastores to buy a video tape, and then going to Radio Rentals to rent a VCR to play it on. The developer sells the game to the player, and charges the player through the Steam platform, which may be a one off payment, or subscription or IAPs, or whatever. nVidia isn't interfering with that at all (unless they are; I don't know what the interface is like!).
So again, I ask you, who's losing out and why? What dollars aren't going to the devs that should be? Why should they get $n for the Steam sale and then additional $x from the hardware rental service to play those games?
It's very expensive and not considered worth it at the moment. Maybe later they will? Or maybe they'll lean on public pressure to get devs/pubs to enable games on GFNow?
Strikes me as an ill-defined grey area. Let's say Kojima is allowed to release Death Stranding on Steam only as part of their deal with Sony, so PS4 and Steam. Someone buys it on Steam, and then starts streaming the game on GFN; are Sony supposed to stop them because streaming of the game wasn't part of the deal? I doubt any contracts at this point factor in game streaming because it's a new territory. If the deal was 'you can sell it on Steam' then I think streaming from Steam would be okay.
Steam allows remote game play. You can have the game on PC and stream it somewhere else. I can run a game on my PC and stream it at a friend's house, or allow them to access my game remotely, or install the game on their PC and play it streamed in my house. If that's allowed, why isn't this? Are Remote Play games licensed differently?
that's totally fine, but this isn't about the consumer. This is about the developer.If I buy a game and play it on my computer, Dell owes the publisher nothing for "use of their IP" as a selling point for the hardware.
If I stream that game that I'd bought from my computer to my TV, Linksys owes them nothing for "redistributing copyrighted content."
If I install my purchased game on a rented remote VM and stream it to my home, Amazon AWS owes them nothing for "benefitting commercially" from my business.
If I install my game which I have paid for through Steam in GeForce Now, and stream it to my own devices for my personal use, Nvidia owes them nothing. And neither do I.