Silent_Buddha
Legend
I found this article interesting about the whole situation.
https://engnews24h.com/publishers-are-leaving-geforce-now-for-misunderstandings/
I think it would qualify more as a service rather than a hardware rental. In a similar way that when you contract for cloud services you are contracting for a service that is provided and not just for the hardware being used.
Geforce now is a rather interesting case. While it can be considered as renting hardware in order to play the game, you are also paying for a service that allows you to stream that game.
As well, licensing rights can get a bit complicated. When you buy a game you are paying for a license that allows you to run the game on your hardware. In the case of Geforce Now, NVidia is running the game and streaming it to you for a monthly fee.
This is similar to how Internet Cafes are generally required to pay a license fee to publishers for any games run on a machine (per machine, not per user) in their establishment regardless of whether a player owns that game or not.
Regards,
SB
https://engnews24h.com/publishers-are-leaving-geforce-now-for-misunderstandings/
The so-called “misunderstanding” is essentially the lack of a contract. NVIDIA says they don't need it because GeForce Now is just a rental hardware, so the player buys the game on another platform and, if available within the system, you can play it through GeForce Now. However, individual publishers may interpret the situation differently as they may consider it a new platform, requiring a commercial contract. This may be based on the fact that there is no passage between the individual game stores, so if someone bought an address on Steam, for example, it would not automatically be available to you within the Epic Store or GOG. A separate agreement between the parties involved is required for this to happen. This is not impossible, among other things, GOG Connect has already made many Steam Purchase Addresses available to affected users during GOG registration, but these are largely non-exhaustive agreements that are specific to a single work and sometimes temporary. Therefore, GOG pays the affected publishers, which also pay all compensation to Steam, as it is disadvantageous for Valve to have access to another system after purchasing a license through its own platform.
So for now, there is a difference of opinion between NVIDIA and individual publishers. The biggest problem is that GeForce Now can be interpreted in many ways. It can be considered as rentable hardware or even as a platform-level service. Activision Blizzard and Bethesda can rank the system in the latter category and would therefore like to enter into a commercial contract for NVIDIA to pay them if they want to run their games. However, if GeForce Now qualifies as a service, game store owners will also be able to claim financial compensation, which may be part of the deal with publishers.
I think it would qualify more as a service rather than a hardware rental. In a similar way that when you contract for cloud services you are contracting for a service that is provided and not just for the hardware being used.
Geforce now is a rather interesting case. While it can be considered as renting hardware in order to play the game, you are also paying for a service that allows you to stream that game.
As well, licensing rights can get a bit complicated. When you buy a game you are paying for a license that allows you to run the game on your hardware. In the case of Geforce Now, NVidia is running the game and streaming it to you for a monthly fee.
This is similar to how Internet Cafes are generally required to pay a license fee to publishers for any games run on a machine (per machine, not per user) in their establishment regardless of whether a player owns that game or not.
Regards,
SB
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