ZebMacahan
Regular
there are plenty of videos on youtube already comparing car models, and showing more detail in GT7, but as i said, since both are similar in power, if you put more details on cars in GT7 during gamplay, you have to put less somewhere else. So it's not that XsX could not render the same level of details on cars during gameplay, it's just a design decision.
At the time, Driveclub was doing smart things, like putting the full LOD model of the player's car during gameplay, when racing in time trial because that was the only car to render on track. GT7 does not do that, don't know about Forza.
Ah, you mean the car models are more complex.
To my eyes I think its more about lighting, shaders and colors that makes me prefer the look of GT7 during probably most (but not all) conditions.
*Skies in GT7 seem more striking with more beautiful colors, than the procuderal ones in FM.
*Car lights pop more in GT7, seem m
*Sky seem to reflect more on roofs and hood on cars in GT7. Cars tend to look flat in FM.
*Color palette and lighting seem more natural and aesthecialy pleasing in GT7. Maye its a color mapping thing? The use of HDRIs? Better selection of colors for grass, gravel etc?
*Glare/bloom effect seem more prominant in GT7. It makes the image a bit more "dirty" and add a bit of realism.
*Something about car shades seem off to me in FM.
Anyone else care to chime in?