Silent_Buddha
Legend
It does indiciate that the back buffer size is being altered directly by the scale. So to improve performance one can reduce the scale and have it upscale back to the desired resolution.
Seems to make sense.
The question then becomes, which does a better job at resolution scaling? The game? Or nvidia drivers?
There are some facets of the implementation that are unknown which could make the game implementation far better.
For example if my monitor was native 1080p. If I render at 50%, does it use lower resolution assets? If it renders at 200%, does it use higher resolution (4k) assets? When down or upsampling, how is it being done? Etc.
Regards,
SB