looks like the 2010 game supports dx11 (enabled later in a patch) (blame babelfish for the translation especially "post office effects ")
Like already Colin McRae Dirt 2 sets also F1 2010 on Codemasters' inhouse Renderer, the Ego engine. Owing to the Full floating POINT HDR lighting (FP16) and Ambient Occlusion (environment covering), post office effects such as Motion Blur (Bewegungsunschärfe) as well as clean Shadow and Cube map makes F1 2010 for much ago - above all, if it rains: In the whipping rain Gischt squirts on the visor of our helmet, the car drips for touching genuinly and the tires whirls up water of the distance. The wet lane looks very impressing, the environment is reflected in the wet and on the vehicles.
The rain stops, “drives itself” the distance slowly to drying. If we slip in the gravel bed, stones remain sticking and to loosen at the tires itself while driving. The ground textures are prepared usually knackig sharp and in detail. The sales version works officially with DirectX 9, DirectX 11 is by Patch to be delivered subsequently - nevertheless it is possible on detours to already use DirectX 11. If you set in the “hardware config.xml” in the “own documents” the entry “directx for forcedx9” on “false”, start the unofficial DirectX-11-Modus. This offers a clearly knackigere optics as DX9, but some details are not represented such as indicator monitors. The increase of the Shadow and Cube maps on for example 9.4 GPix (3,072 x 3,072) is likewise possible, the optics improves obviously.
The Gaming Gods appeared to me in a vision and they spoke onto me:
"gather thy disciples of gods own gaming machine from B3D and order unto them to point at phil and laugh heartily upon him for buying a ps3 version and being stuck in the equivalent of dx9"