L. Scofield
Veteran
New trailer, now an ARPG:
EDIT: Updated with better quality footage:
EDIT: Updated with better quality footage:
Last edited:
Here it is.Hopefully I can get the jap version...
http://www.novacrystallis.com/2015/...antasy-vii-remake-is-completely-action-based/"I can’t say the new game is completely action-based, but it has more of that element and real-time than the previous game."
“However, what makes Final Fantasy and RPG different from other games is that the players have the ability to choose weapons, capabilities and magic to be strategic minded, so while the new game has more real-time element, it will also maintain that strategy building element, balancing these two factors perfectly to enhance the gaming experience."
“The game is still in development, and we have not fully grasped all the abilities of and upgrades made to PlayStation 4. The graphics are superb on PlayStation 4, and more polygon volume is available to make it better.
“The way we harnessed the power of the PlayStation 4 was to maintain the graphic quality of characters like Cloud, Tifa, and Aerith in the movie called Advent Children in our game, and this was the starting point. So, what we’re aiming for with the Final Fantasy VII Remake is to have the same quality of these characters in real-time while playing the game, and this is only achievable with PlayStation 4.”
If it's UE4, the lighting component looks considerably better than the weirdness we see in KH3.
https://forum.beyond3d.com/posts/1865907/It's UE4. The excessive bloom is a dead giveaway.
I told you guys FFVII remake wouldn't run on Luminous... So sad, that engine has potential! But it's probably a pain to use :neutral:
I mean, if even in house teams don't wanna use it it's probably something seriously bad. This is the equivalent of an EA studio not working with Frostbite.
I don't know, I think the graphics looked like a mixed bag at best. I kind of get the feeling that they have resurrected some abandoned PS3 project and polished it a bit, some places more than others. I do not get the feeling of a high budget project out of this or alternatively it looks very early. Cloud needs to eat a bit more I think.
Were people really thinking VII-R would run on Luminous, considering the rumor is that CyberConnect2 would be handling the development using UE4 which they posted about? http://gematsu.com/2015/03/cyberconnect2-teases-three-new-titles-new-generation
The question is if Luminous will be used again after XV is complete, as that's when the engine will be completed as well. Frostbite initially started out as an engine only for Battlefield.