no_way said:they should try Tron first perhaps
LOL
Actually, that makes very good sense. That bloke in the car going around 90 degree corners at 100mph would definately feel the GeForces!
no_way said:they should try Tron first perhaps
ben6 said:That picture looks identical to the FF demo at Siggraph 2001. I have a screenshot from the same figure one minute.
In NV30"s Real-Time Rendering explanation, David used famouse 3D movie, FINAL FANTASY. It was working by GeForce4 Ti, so it could have just 15 frame per second. He said NV30 could be rendering like a movie. I think we can see the movie not AVI but EXE someday.
Really? When? Before the end of the NDA? Surely not, so what's your point?Hellbinder[CE said:]the problem i see.. Is that Ati says *look the 9700 can do 325 million PPS with our quad Vertex engine*.. And you can see that it makes believeable sense.. Or that It has Quantifiable stats for its Pixel pilpelines etc..
DemoCoder said:It matters to people building RenderFarms. If you can spend $50k on GPUs and match a $1million renderfarm (small by industry standards), but you'd be very interested. GPUs can be used to accelerate offline rendering as well.
Higher flops means higher server rack density, less power consumption, lower over all cost for each rendering node.
Nagorak said:I don't think gaming cards and rendering will ever converge to be honest. Maybe ATi and Nvidia will build farms outfitted with the same GPUs as their gaming cards, but they won't render in real time individually or together.
It doesn't mean it will be in real-time, but it will definitely be quicker than using a cpu.
alexsok said:To avoid further NVIDIA bashing, a rough translation from:
http://www.darkcrow.co.kr/englishdirectory/englishcontent.asp?idx=4&contentpage=1
In NV30"s Real-Time Rendering explanation, David used famouse 3D movie, FINAL FANTASY. It was working by GeForce4 Ti, so it could have just 15 frame per second. He said NV30 could be rendering like a movie. I think we can see the movie not AVI but EXE someday.
I think Sony GS Cube, was the first to rendered a scene from Final Fantasy in real time. It was the scene where Aki floats in that zero gravity room. It render in high res too. I am pretty sure its downgraded from the movie quite a bit, but it looks pretty good, much better than the NVIDIA one.
Though that GS Cube, had a monster combined bandwidth and filrate, I am not suprised if they actually just multipass the scene many times.
megadrive0088 said:Yes you are right. real-time FF movie scenes were first rendered on GS Cube. I think it was the 16 EE+GS version first. And it was at interactive framerates, maybe 60fps or at least 24fps. MUCH MUCH higher than Nvidia's 2.5fps on GF3/NV20. It did look really good. It had much higher polygon count too, although still far simpler than the movie in terms of effects and geometry.
According to reports on the show floor, it was closer to 15 fps, not 2.5 fps. There's a big difference.