Been following Japanese coverage, opinions and impressions of games via their magazines and websites. From what I can gather, FF7 was deemed the turning point that actually rocketed the series to new heights of success. If N people hated the new direction, 10*N people liked it - a lot of newcomers. So the direction is pretty much here to stay.
But I enjoy both types of games. So I am the winner!
I blame it on the need to appeal to teenagers by focusing on adolescent lead characters, with bits of pubescent elements(script, plot, the love story[urgh!]) sprinkled throughout. You end up with a plot/script that's trying to be serious/matured yet patronize the teens. In other words, it can be very unpleasent sometimes.The problem is that most, if not all jap rpg-developers simply haven't got good enough writers to write character-based stories that are acutally convincing.
Squall's cool. 8) Much more interesting than a lot of characters I played in many games.Squall in VIII managed to be even more obnoxious than Cloud
That's what Dragon Quest is for. Still waiting for my import to arrive.Imho they should just cut out all the (pseudo) serious/dark/mature/psychological stuff and instead deliver these simple but great swashbuckling stories again,
But I enjoy both types of games. So I am the winner!