Anyone know what makes this screen look almost photoreal?
http://media.ps3.ign.com/media/748/748455/img_3888209.html
There are some obvious details like tendons and veins sticking out, but I'm just wondering how they made it look "fleshy". IMO this surpasses all the Sony tech demos.
Is there subsurface scattering applied to his whole body? I cant tell for sure. I know in SSS they need to account for how certain patches of skin are more flushed due to the blood vessel being closer to the surface.
I guess that the PS3 textures are based on photos whereas the 360 textures are entirely hand painted.
http://media.ps3.ign.com/media/748/748455/img_3888209.html
There are some obvious details like tendons and veins sticking out, but I'm just wondering how they made it look "fleshy". IMO this surpasses all the Sony tech demos.
Is there subsurface scattering applied to his whole body? I cant tell for sure. I know in SSS they need to account for how certain patches of skin are more flushed due to the blood vessel being closer to the surface.
I guess that the PS3 textures are based on photos whereas the 360 textures are entirely hand painted.