Wouldn't that be fun! How would the fanboys deal with a PS4.4 versus an XB1.7? "Xbox is more powerful than PS4 now." "No, PS4 is more powerful. The new versions' don't count because no devs are targeting them." That'd confuse the warring no end!
Obviously MisterCteam was right all along. Sony is panicking because MS is about to unleash DX12.1 which will unlock the 2nd gpu layer,2.5Dimension dark silicon, stacked 4-8 layer esram running internally at 10TB/s, polaris/vega ALU/architecture. /sarcasmObviously the PS4.5 and the Xbox One.1 are the same machine.
MisterCteam was right all along. Sony is panicking because MS is about to unleash DX12.1 which will unlock the 2nd gpu layer,2.5Dimension dark silicon, stacked 4-8 layer esram running internally at 10TB/s, polaris/vega ALU/architecture. /sarcasm
When you are leading 36 million to 22 million, it seems downright crazy to rock the boat and possibly snatch defeat from the jaws of victory.
I'm sure Microsoft thought Xbox One with TV-in and a camera was a smart move. It was certainly a USP but it really doesn't matter how smart the manufacturer thinks they are, it's what consumers think that matters. Sony made smart moves with PS4 but even they were surprised at the success.I suppose. It just depends on if your moves are smart or not smart.
There's a concept in analytic's called "variance". It says if you are way behind, in a sports game, or political race, what have you, you want to introduce variance to the game.
There's a concept in analytic's called "variance". It says if you are way behind, in a sports game, or political race, what have you, you want to introduce variance to the game. [...] This isn't just some theory, it's based on statistics. Conversely if you are the comfortable leader, variance is your enemy. [...]
That's basically what I'm getting at vis a vis Sony's moves. To some extent, they are in control, variance is their enemy. Even if it may well never hurt them.
If I were to use an analogy, if MS and Sony were playing street fighter, and Sony was winning by just jump kicking, keep using the Jump kick until MS can figure out how to counter it. MS can try to jump kick but their characters jump kick isn't as good, do they better find a new way to counter the jump kick.I wanna say that this was one of the mosr sane posts regarding this whole thing. To my opinion of course. You are definetly not the first to view this from that perspective, but you've expressed it very well, and It's exactly the way I see this. Changing the rules of the game when leading doesn't sound like what a smart sony would do, and given ps4 current position and success, current sony has been very smart so far. And that, not through crazy game-changing moves, but by sane and mindfull decisioms and good execution.
That said, can I nit-pick your use of the word "theory"? If its statistically proven it is indeed a theory, which is good. You mean its not a hypothesis. But I guess you know that, I just wanted to be a very boring person.
If I were to use an analogy, if MS and Sony were playing street fighter, and Sony was winning by just jump kicking, keep using the Jump kick until MS can figure out how to counter it.
Yes I agree. Do not change unless you need to but not respecting your opponent and thinking there is no strategy your opponent could employ to counter your strategy is poor planning. Sony must still plan the next strategy to combat MS. How long MS it takes to change strategies and to counter them is how much time Sony has to plan their counter.
Seems reasonable to me. Unless 4.5 just becomes ps5 and we have a 5-6 year cycle.I agree with that also. What i believe is sony definetly is studying a ps4.5 just in case ms comes up with some such thing. But I believe it won't come to fruiton unles MS does it first. Sony has no business reason to be the first in that.
We recently had the chance to speak with retired BioWare co-founder Greg Zeschuk, who said he is not very keen on the idea of a mid-cycle upgrade. If a developer had to support two different platforms at the same time (the latest speculation is that Sony's new PS4 will run ultra-HD games and standard PS4 games), it could create a major headache, the RPG luminary told us, though it wouldn't be unprecedented.
"I'd say that'd be a gigantic pain in the ass that flies in the face of the purpose of consoles," he said. "It's funny, there's actually some stories behind that. For example, the original Xbox...Microsoft actually had multiple different DVD drives. They didn't tell anyone that, but as a developer you discovered that you have different performance and sometimes you'd have these boxes of refurbished drives and different brands and different equipment. It caused incredible variability."
Zeschuk went on to say the benefit of having locked system specs as consoles currently do is that it's clear to developers what they are working with.
"The whole purpose of consoles is the set of requirements that you work against from a hardware perspective," he said. "To change that is complete lunacy."
"It's almost like Microsoft may feel that Sony got overpowered versus them at the start, and maybe wants to kind of catch up," he said. "And Sony's like, 'Well, if you want to do that, we'll play this game.'"
Whatever the reason, Zeschuk isn't on board with the idea.
"I just think it's bad," he said. "I think, 'lock it' and let developers do their thing. But at the end of the day, if you can focus your development effort on one set of hardware requirements and target, you are going to get a better result. It's easier than having to split it, adding more people, having to port things across."
"It's like dipping your toe back into the PC pool where you have to consider all these things. It was nice on console not having to consider like performance sliders. But it's just crazy. I guess maybe [Microsoft and Sony] feel the need to."
I just had a thought how to "beat" the supposedly inevitable iterative hardware model. IMO all you have to do is stick to a strict 5 year cycle.