Why would they even want to split their market with a supposed 1xAPU machine and one with 2?
PSVRidunkulous
Nevermind CPU-limited situations for VR!
Why would they even want to split their market with a supposed 1xAPU machine and one with 2?
In a speech to reporters, he said that the Xbox One could see a future in which it is upgraded, rather than replaced by new consoles. Spencer was talking about how Microsoft has sought to align its Windows 10 and Xbox One development activities under the internal "Universal Windows Platform" while offering backwards compatibility for many Xbox 360 games, now playable on Xbox One. He was addressing the concerns of some Xbox One owners that the exclusives destined for that console are appearing on PC, thus eroding the value of owning a console.
The xbox one launched holiday 2013. So this will be its fourth holiday on sale. If they replace it during its 5th holiday with a new upgraded console then a consumer should still get a full 5-7 years of life out of the xbox one. Which is industry standard
... why not just release a new console every three or four years and make sure they're forwards compatible,...
The question I raised was where/when the 2013's Xbone is supposed stop supporting new titles coming for the Xbone II or III or whatever.
This is a cluster fu** waiting to happen. The reasoning behind console gaming was that all users could have (enjoy) the same experience without messy configurations. That’s why PC gaming is so fractured in that sense. Who really wants to invest money/time into a console with a 3yr (or less) expectance? What developer(s) would want to even support this problematic scheme?
Amy developers who only want to deal with 2 target specs instead of 123456789 bazillion different specs that can and do exist in PC land.
Which is why PC gaming (the user experience) is so dysfunctional. I can understand "WHY" Microsoft wants to do it, on not having their apps/games tied to one particular hardware configuration (i.e. PC). However, console gamers aren't PC gamers for many reason(s)...
Which is why PC gaming (the user experience) is so dysfunctional. I can understand "WHY" Microsoft wants to do it, on not having their apps/games tied to one particular hardware configuration, by having more-and-more scalable hardware solutions (i.e. PC) during a given period (3yr cycle). However, console gamers aren't PC gamers for those reasons...
That's why I think it'll be very specific upgrade(s) at specific dates. It won't be like PC where you can swap parts individually, and end up with many permutations of hardware. Otherwise, why would they even make a console at all? But there aren't any details yet, so who knows.
Which is why PC gaming (the user experience) is so dysfunctional. I can understand "WHY" Microsoft wants to do it, on not having their apps/games tied to one particular hardware configuration, by having more-and-more scalable hardware solutions (i.e. PC) during a given period (3yr cycle). However, console gamers aren't PC gamers for those reasons...
So long as there is a straight forward, well communicated roadmap with compatibility and consistent tools and deployment methods, this would remain a million miles from the confusing, infinite permutation, driver breaking world of the PC.
Is that something they currently do on a pc? If not then why on a console?If this is the case (which seems like a solid foundation)... but, haven't we had developers here, even argue against this? Arguing that optimizations (sync_timing_debugging_etc...) will still be required no matter the platform revision the game code lands on. In essence driving up development hours, cost, even delays.
Mind you, I'm not totally against this. I'm just wondering what happen to the mindset (thoughts / opinions) that such a thing would be terrible for the console industry - versus now?!