Huhh? What has this got to do with my points about using tessellation?.
It has everything to do with it. Do you honestly think that the way tessellation is done and the problem it faces right now is the same way tessellation will done and will face those same problems tomorrow. Tessellation techniques will improve over time. The level and the rate of that improvement will be accelerated if the next gen consoles adopt it for common use across its software enviroment. PC game development doesn't revolve around apu hardware nor can we conclude that the GCN cores and their capabilities have been thoroughly explored. We don't know how the SRAM will be used in Durango.
Several tessellation patents have been granted to MS over the last two years including numerous patents regarding memory management, rendering and a host of other gaming related novel inventions. MS hardware doesn't look to be a standard PC configuration. MS nor Sony nor Nintendo is tied to the traditional hardware and software PC enviroment and the problems faced within those enviroments. Tessellation and other techniques' problem and issues might be resolved with consoles. Consoles have a ton of money backing them and you simply can't throw more silicon at them as a brute force method of improving performance.
Console require a more thorough and fine grain look at their hardware because its fixed and for 5-6 years at a time. No one is spending 15 million trying to make their game look as best as possible on a Radeon X1800 right now. But millions are still being poured into a 7 year old Xenos trying to coax more power out it. Console are now on the forefront when it comes to tackling problems with practical solutions on the software side of gaming.
I not saying the tessellation will be the magic bullet as consoles might be terrible at tessellation. All I know is that MS has patented several techniques that makes me believe they are looking at tessellation as a way to make multi tiered skus based on hardware performance a more practical approach then the way it exists on PCs.
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