Fallout 4 PC discussion

NVidia has lots of competition.

I'm talking about pc gaming

intel has their intergrated gpu's but they don't play in the add on board market where NVidia can sell cards for hundreds to thousands of dollars.

AMD tries to compete but they are loosing talent and money which will make it harder to compete with.

We have plenty of examples in the past of NVidia charging a huge premium for their cards for a few weeks or months until AMD brings out something that costs less and performs the same or better and then NVidia cuts prices.

If AMD goes then I don't see who would provide that balance.
 
AMD is again playing with high prices too, as they did in the past before R600. I think their more recent playing with undercutting has just been failed attempts to gain market share. If AMD actually implodes I guess we'll see what happens. Intel or even PowerVR could come out of the woodwork with solutions for all we know.
 
I hope it will run great on AMD cards too. Like W3 for exemple, yes the hair stuff work ok only on nvidia cards, but it's not needed at all and still beautifull on AMD cards...
 
Agreed my wife pays W3 on her 7870 which looks and performs fantastic.
 
Hey it just occurred to me this could be D3D9 again. ;) That same game engine again, after all. Does anyone know?
 
It has always seemed to me that Bethesda's technical staff isn't up to date with modern rendering techniques, especially with respect to lighting. Still I can't help myself from being super excited for this game.
 
It has always seemed to me that Bethesda's technical staff isn't up to date with modern rendering techniques, especially with respect to lighting. Still I can't help myself from being super excited for this game.

Todd Howard said at the E3 presentation that they have PBR and volumetric rendering. The consoles probably aren't doing this game justice. It's not going to look like Witcher 3 (at least until mods) but it's not going to look as bad as the leaked console footage. Probably. :|
 
Well at least it has 32X SSAA!!!!!

Love those opaque bump-mapped windows. I suppose the indoor areas are separate from the outdoors again. Gosh didn't STALKER do this properly a few years back? Like before Fallout 3? ;)
 
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IMO that's not actually a good thing :)
I assume they do it to make the world easier to design and stream. In Fallout 3 if you look at the DC map above ground, a fair few of the metro stations are actually in close proximity but when you enter the metro tunnels themselves, they are huge and the stations feel far apart.

It's a trick to make the world feel larger than it really is without the need for the above ground map to mimic the metro system map at a 1:1 scale. I imagine there are also steaming benefits. Similarly some of the buildings in the wasteland.. well you could just have a huge massive building in the wasteland but how interesting is that really? Just fake it. I can't recall any really egregious examples but it's been a while since I played Fallout 3.

Smoke and mirrors! :runaway:
 
Eh those just sound like excuses, other devs do indoor/outdoor areas fine. It's clearly a technical limitation of their engine that they don't care to or don't know how to work around.
 
Eh those just sound like excuses, other devs do indoor/outdoor areas fine. It's clearly a technical limitation of their engine that they don't care to or don't know how to work around.
I was trying to think of open world games that also do big internal environments and couldn't think of many. Unity had those huge palaces but they're absent in Syndicate. GTA V has very interiors and what exists are small or just empty spaces. Fay Cry 3 and 4 just has small interiors.

What am I missing?
 
The Witcher 3, and the interiors in that game look way better than what we've seen from Bethesda so far.

It really bothers me that there's no AO. There's no reason to leave that out - especially on PC. Again it makes me think they don't even know how, because given the scope of their games they clearly aren't lazy.
 
The Witcher 3, and the interiors in that game look way better than what we've seen from Bethesda so far.

They've shown Fallout 4 with seamless building interiors, as I understand it it's only the larger building interiors that cause a load. The Witcher 3 definitely has a lot of small to medium buildings but big buildings are fewer and further between. The palace at Vizima is a separate load and Kaer Morhen is an loadable zone to itself.

Kaer Trolde is pretty big but seems to ave been conveniently placed with a single point of access and approach so the game engine has plenty of time to stream it in. Even in Novigrad and Oxenfurt, there are no really big buildings - just the same old repeating interiors which are scattered all around the map.

I see different smoke and mirrors from the arsenal of game developers. Coming next: invisible walls and steep slopes you can't climb ;-)
 
They've shown Fallout 4 with seamless building interiors, as I understand it it's only the larger building interiors that cause a load. The Witcher 3 definitely has a lot of small to medium buildings but big buildings are fewer and further between. The palace at Vizima is a separate load and Kaer Morhen is an loadable zone to itself.

Kaer Trolde is pretty big but seems to ave been conveniently placed with a single point of access and approach so the game engine has plenty of time to stream it in. Even in Novigrad and Oxenfurt, there are no really big buildings - just the same old repeating interiors which are scattered all around the map.

I see different smoke and mirrors from the arsenal of game developers. Coming next: invisible walls and steep slopes you can't climb ;-)
Or as in Metal Gear Solid 5, a crashed helicopter blocking a way which can lead you past a point where something in the story has to happen before the helicopter is removed.
 
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