Fallout 3

There's some potential here though. Although F3 may not be faithful to the originals I have no doubt it'll be a good game, bethesda never disappoints in that regard.



yeah +1 for this. I was really really annoyed at first that bethesda decided to dumb down morrowind to make it more appealing to masses with level/loot scaling and the inability to kill main quest characters and whatnot but if you just take it for what it is it's still a very well made game. I'm just crossing my fingers that the next installment in the elder scrolls series will target the more hardcore audience. And in all honesty obliv still requires an extremely hardcore gamer to actually play it to it's entirety. Most people I know just played for about 3-4 hours got a horse, killed some people then stopped. It's not like the game wouldn't have sold just as well if they had not scaled the levels and loot and allowed a little more freedom. Dumb decision IMO, just took away from an amazing game.

My only problem with hard levels and loot is that if you skip or miss one of the easier parts of the game and come back to it later, there's really no point in playing through it because it's terribly easy and unrewarding.

What I'd like to see is minimum levels for certains quests/areas, and if you come back to them after you've exceeded that minimum it scales the difficulty up. That way you get the best of both worlds. If you wander into a dragons den within' 10 minutes of starting, the dragon doesn't get gimped so you can kill it with your tree branch and slingshot. You also don't have the problem of missing the cave full of goblins, only to go back twenty hours later and find out that the degree of difficulty allows you to take naps and craft arrows while the goblins are trying to stab you.

To be honest, I thought Oblivion improved on some things from Morrowind like the automatic journaling of quests. Maybe a little less guidance would be nice, like giving you the rough location of an objective or map point rather than the exact location, so you have to find it rather follow the arrow that leads you directly to it. The journaling of information was nice, because the menus and organization of information for quests in Morrowind sucked.
 
@Ostepop, shiznit: you speak from my soul, brothers!

Sadly, good RPGS like Planescape, and Fallout --- I must also point out the Vampires: the bloodlines and Arcanum (from the same team as original fallout) --- just don't seem to be produced anymore, altough there seem to be lots of people who would buy them. Oblivion is not an RPG, it is an action game with some rudimentary RPG elements. I don't want to say that Oblivion is a bad game, but I personally was rather dissatisfied with it: it had solved none of the Morrowind's problems and only introduced more. I would hate to see Fallout 3 being like it, because Fallout is a game about choice, dialogs, freedom and athmosphere; and Bethesda never understood this concepts.
 
My only problem with hard levels and loot is that if you skip or miss one of the easier parts of the game and come back to it later, there's really no point in playing through it because it's terribly easy and unrewarding.

What I'd like to see is minimum levels for certains quests/areas, and if you come back to them after you've exceeded that minimum it scales the difficulty up. That way you get the best of both worlds. If you wander into a dragons den within' 10 minutes of starting, the dragon doesn't get gimped so you can kill it with your tree branch and slingshot. You also don't have the problem of missing the cave full of goblins, only to go back twenty hours later and find out that the degree of difficulty allows you to take naps and craft arrows while the goblins are trying to stab you.

To be honest, I thought Oblivion improved on some things from Morrowind like the automatic journaling of quests. Maybe a little less guidance would be nice, like giving you the rough location of an objective or map point rather than the exact location, so you have to find it rather follow the arrow that leads you directly to it. The journaling of information was nice, because the menus and organization of information for quests in Morrowind sucked.

I think that's part of the RPG experience though. if you come back to a dungeon after leveling it's rewarding to be able to destroy your enemies with minimal effort knowing that a little while ago you would have had to fight a lot harder. It gives the player a sense of achievement which, IMO, is critical for any RPG.

Perfect world I'd like to see a super hardcore version of oblivion, even a manual journal where you would have to type out your entries would be great from my perspective. All of these things add to the immersion by reducing automation and creating a more life like world, which I think it one of the main goals of the elder scrolls series... a goal they sort of lost track of with obliv.
 
I think that's part of the RPG experience though. if you come back to a dungeon after leveling it's rewarding to be able to destroy your enemies with minimal effort knowing that a little while ago you would have had to fight a lot harder. It gives the player a sense of achievement which, IMO, is critical for any RPG.

To me, you're just wasting a lot of content if you do it that way. Sure, you could have some easy random encounters that pop up, but anything quest based, or anything that's meant to be a significant portion of the game is severely wasted if it's too easy when you discover it. When I play games I like to be challenged constantly. I don't want to wander into a huge section of the game that literally feels like a chore because it's only a matter of time to complete it.


Perfect world I'd like to see a super hardcore version of oblivion, even a manual journal where you would have to type out your entries would be great from my perspective. All of these things add to the immersion by reducing automation and creating a more life like world, which I think it one of the main goals of the elder scrolls series... a goal they sort of lost track of with obliv.

I'll disagree on this one. I like to be able to make my own notes in addition to the important information that is automatically recorded for me. Putting map markers to leave little tidbits of info about a location is nice. Having a little journal to manually record information about rumours or hints would be nice.

Seems like this would be something that could easily be turned off for those who want a very hardcore RPG experience. I think that would be a good idea.
 
The leveling system and the way Oblivion tailors all encounters and loot to your level was a tragic mistake.

If you didn't complete the siege at Kvatch until higher level, and if you were so unfortunate to have not buffed up melee and armor skills, you were toast.

And it made dungeon exploring so tedious. Not to mention how immersion breaking it became to see every common bandit outfitted with rare magical weapons and equipment.

Oscuro's overhaul made a tremendous difference. I know there are other mods that fixed it too.

I've read Fallout 3 will have less hand holding. Hopefully it ships with a construction set. I'm sure Fallout 3 will receive wide acclaim, but after Oblivion, I'm very skeptical the game will meet my expectations.
 
Back to Fallout 3...

I'm curious about how the supposed 200 endings scenario will work. I'm sure most of you have heard about the opening branch decision you make as a player
nuking a whole town early on
and I can imagine the kinds of impacts this will have on the game itself. I hope they manage to keep such a varied experience "tight".
 
Back to Fallout 3...

I'm curious about how the supposed 200 endings scenario will work. I'm sure most of you have heard about the opening branch decision you make as a player and I can imagine the kinds of impacts this will have on the game itself. I hope they manage to keep such a varied experience "tight".

I'd guess they tried to keep things simple. If the story was broken down into five or six parts/towns, and each had 3-4 endings, that would add up to about 200 endings total, if you get to see a small clip about each town after completing the game.

While we're on the subject, Oblivion was awesome, but Daggerfall is still the best game in the series.
 
I am also curious about the 200 endings. I am wondering if they will be alike (~cluster wise) or each one be completly unique. And IMO Oblivion was a good game except for the horrible leveling system which thankfully modders changed. I dont want the world to level up with me but rather I start as nobody, match the world and then surpass it as a true warrior!
 
For me, 200 endings likely mean text-gen or inconsistencies as a result of the "illusion of choice". :(
 
Unconfirmed, but:
http://games.internode.on.net/content.php?mode=news&id=3357

There are currently rumours flying all around the place about Fallout 3, and the status of its release in Australia. It seems that someone has a friend with a big mouth who works for the Classifications Operations Branch (see: OFLC), and this friend has recently seen Fallout 3 go through the initial stages of the review process. This is all part of the game being classified for an Australian release, currently scheduled for October this year, for PC, PS3 and Xbox 360.

According to this person's friend, Fallout 3 "has been refused classification" - effectively banned in Australia.

Technically, at this stage, the statement is completely not true, simply because the board have not yet finished with the game, and no decision has been made.

[deletia]

I had a bit of a chat with a representative of the Classification Operations Board, and she chuckled when I told her the stories that were circulating, and then confirmed that while the game has been submitted to the board, no decision has been reached on a classification at this stage. While we were unable to discuss specifics, she explained that the game had been submitted at the end of June, and the Board now has 20 days to reach a decision. Once this decision had been made, it would be posted on their website, and - if necessary - Australian distributors Red Ant would be given the opportunity to appeal, or have the game edited and resubmitted.

While it's unlikely to take the full three weeks to reach a conclusion, it's possible we may be waiting for a few weeks before seeing any concrete outcome in this saga. Sit tight, as soon as we hear officially one way or the other, we'll let you know.

May I be the first to say this makes me fucking furious if true.
 
Surely not such a big deal if true what with it being a PC game..?

(i.e. Steam etc..)
Only if you plan on pirating it. You can't sell a banned game (electronically or otherwise) in Australia, so they'd region-block it even if it was available over Steam.

Some companies with their games on Steam aren't available over here even if they're on Stream over in the States, too - eg THQ won't allow their library on Steam in Australia because the exchange rate would make the games too cheap :cry:
 
Can you not import?
Mmm that's an interesting question. I know (on 360) a UK version should work so long as MS don't ban it in dashboard. My GTA4 is a Singaporian version and includes stuff cut from the Aussie release. Non-UK, however and it depends on region locking... and that's bad because out dollar is so good at the moment compared to everyone except of course the Euro and the pound :/ Either way it's really shit that they would ban this game here.

And yes, we really do need a better rating system here.
 
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