Fact: Nintendo to release HD console + controllers with built-in screen late 2012

Discussion in 'Console Industry' started by patsu, Apr 15, 2011.

  1. patsu

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    You have a point as cross-platform developers will likely go for the common experience. They will need to entice the partners to do something special, or at least do it in their first parties to boot.

    The Wii U pick up rate is unclear at the moment, but it already adds an extra porting effort for developers.
     
  2. nintenho

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    Supposedly it's a very comfortable and light controller, my only concern is that you can't click the analog sticks which is stupid.

    For fps games and anything else fast paced, the touchscreen may not get much use but I can see the benefit in a call of duty game where you assign locations for kill streaks or choose your next class without pausing out of the game.
     
  3. patsu

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    Yap, I think touchscreen is wonderful for that kind of tactical and strategic gameplay experience, especially for cross genra games (e.g., Starhawk is tower defense + shooting, Under Siege is RTS + shooting, etc.). Not to mention wacky ideas like Konami's LovePlus.

    Need time to nurture the platform though. Developers may be too busy already.

    I don't think it'd be like EyeToy because the response is quick and predictable. I don't think it'd be like SIXAXIS because the controller shape is right (It's a tablet !). IMHO of course.
     
  4. obonicus

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    Personally, I'm really going to wait for release. Talk of how comfortable it is when playing tech demos for a few minutes at E3 doesn't really convince me either way.
     
  5. Teasy

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    FYI there are impressions from games as well, for instance Ghost Recon Online:

    http://www.pixlbit.com/coverage?act...=143&t=tom_clancys_ghost_recon_online_preview

    But of course the best thing is always to wait and try it for yourself.
     
  6. Rangers

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    Is it true the touch screen is resistive rather than capacitive as well?
     
  7. obonicus

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    It comes with a stylus, but people have reported that they can use their fingertips (apparently similar to the 3DS).
     
  8. Nightz

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    It's over a year until release. And apparently from the developer comments we've heard so far the hardware isn't finalised yet.

    Nintendo are secretive and I have a feeling they held back on plenty of information for e3 next year. It's way too early to reveal too much otherwise people lose interest after so long. For comparison they pretty much didn't say much about the Wii until just before release.
     
  9. hoho

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    Considering you will not see what's on the TV screen while looking at the controller it doesn't really make much of a difference. Except in SP games you'll probably die when game wasn't paused during browsing menu/map/whatever.
     
  10. nintenho

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    Muscle memory. You can remember that the choose class button is on a certain corner of the touch screen and then from there you can choose which class you want. You'll still have to take your eyes off the TV for a fraction of a second but it's still faster than pausing the game to choose a class.
     
  11. pc999

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    We dont know if they will include or not a wii remote+nunchaku with Wii U, personally I am really expecting them to do. Would you need to by the sensor bar too, if that was the case? Being so cheap to produce, plus the 1 screen limit and asymmetrical gameplay, I really do expect them to cover all the bases. Till this moment I haven't thought otherwise:smile:.

    EDIT: the controler does have a sensor bar too, I cant see why but anyway...

    [​IMG]


    Anyway support for both Move and Kinectic is coming, I wouldnt be surprised if it does become standard, many big profile games already have and the number is growing.





    I wouldnt be surprised if they gave us a few more surprises along the way, like voice recognition (the controller does have a microphone) or other yet unknown features (eg a camera in the sensor bar for eye toy like, or even lower kinetic features).


    Like I said please everyone is their new motto

    I just would like them to have USB3 instead of USB2 :(
     
    #1091 pc999, Jun 10, 2011
    Last edited by a moderator: Jun 10, 2011
  12. Trejser

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    #1092 Trejser, Jun 10, 2011
    Last edited by a moderator: Jun 10, 2011
  13. patsu

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    Interesting ! I wonder if it's related to the Golf demo trailer. They leave the pad on the floor. You can point the controller downwards at the ball, and then swing. The sensor bar on the pad would be able to tell if you're pointing at the golf ball right.

    It could also mean that you can play Wii games on another TV I guess, while your console (and the original sensor bar) is in the living room ?

    Screen on the controller may be too small for motion gaming though. Odd.
     
  14. Blazkowicz

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    what is the data link between the controller and the console?
    if it's indeed a thin client with real time performance (as with microsoft RemoteFX or VirtualGL) and there are four of them, it's quite a high bandwith needed.

    if it's using 2.4GHz or regular wifi, then it will not work, too much interference, and/or spectrum contention from other devices and neighbors.
    is it using 5GHz wifi? something else?
    can you use it with a cable instead (this will need a lot charging)
     
  15. DeadlyNinja

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    A Ubi Soft game that looks bad? What a surprise.
     
  16. patsu

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    If Shigeru is researching dual screen controller use (Bring your Wii U controller to play on your friend's Wii U), then they should believe that there are room for 2. It probably depends on what you show on the 6" screen.
     
  17. wsippel

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    It actually looks pretty good for something that only had a few weeks of development time I think. Great concept, too.
     
  18. Nightz

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    #1098 Nightz, Jun 10, 2011
    Last edited by a moderator: Jun 10, 2011
  19. nintenho

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    Is that a sensor bar connection?
     
  20. GuestLV

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    I think WiiU must be equipped with more than 512mb of RAM, to maintain parity in IQ with x360(512+EDRAM). + additional framebuffer for controller screen
     
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